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Well keep up the great work and kudos to you Sir.
http://static.skyrim.nexusmods.com/mods/images/19268-3-1341688959.jpg
Fredrikjonsson, I can populate the Markarth region with trees but until Bethesda fix LOD generation for cells beyond the 32x32 limit then it will be impossible to generate LOD's in the markarth region. I speak of this in the read me, all other areas of Tamerial seem to ok, but the reach area generally has problems with LOD generation (Bethesda's fault not mine)
Ga-Knomboe Boy if anyone has had trouble finding me. I kinda wish I knew how to change my viewed name in steam to my account name (gaknomboeboy), not sure why its displaying my actual name.
I loved the red Aspen trees as i've been wanting to make a red forrest for along time, but I noticed there was only 2 of them, if there was all 6 that would be great, also your green version of the WR temple tree; is it possible to remove that brownish bark stuff inbetween the roots with the white veigns in it, one more request; a pink set of trees like the temple sapling tree
Don't take this as a complaint this is probably the most useful mod I've come accross but if you're thinking of working on more there's my wishlist.
Thanks.
Primauix, if you want I can send you files that will act as a replacer version, and replace the trees in skyrim. All the versions I have uploaded are designed specifically not to replace the skyrim trees, however it is very simple to make it so they do replace the skyrim trees, so if you'd like message me on skyrim nexus and I can hook you up.
Aplestormy, thank you very much, and please use the trees, they are made for modders, and thanks for the images, your new landscapes look lush and beautiful.
Unfrotunately steam doesn't allow you upload .zips and .rars, only .bsa's and .esp's, which is why I still don't have the updated version of this on steam. Please look at the skyrim nexus link for the current version. I will upload a version to steam soon however, unfortunately it will require modders to use a bsa extractor to view all the files.
Thank you for sharing your work, I appreciate it.
The creation kit generally requires new content to be extracted for it to be able to render it. When you start up the creation kit select the skyrim and update master files but also select gkbforest.esp. Now in the object window, you will have gkb trees under the trees sub branch. If you want to see if they are there, go to Cell -39, 4. This is where the forest lies.
Since replacing the current models is the easy way I might upload a version in a couple days which does exactly this, but right now I'm busy designing buildings for work, so check back tomorrow or the day after.