Sid Meier's Civilization V

Sid Meier's Civilization V

Uighur_Caesar's Seminole
23 条留言
Max 2023 年 7 月 30 日 下午 5:13 
How does the culture from XP in marsh/jungle work? I have been fighting in those terrains but don't see any culture being gained
StraboSE 2020 年 9 月 23 日 上午 10:39 
Why not Osceola?
usbxr 2016 年 10 月 15 日 上午 11:22 
What about the Choctaw under Pushmataha?
evildemon78 2016 年 10 月 10 日 上午 11:41 
Awesome job! Would it possible to do the Karankawa of the Gulf Coast next?
SiriusHuskee 2016 年 10 月 9 日 下午 10:56 
Can you put this up as a direct download as well? For some reason it wont download, even the usual file in the mods folder isn't showing up.
redbudl 2016 年 10 月 9 日 上午 2:19 
Ah, they have to be at war in order to enact that decision. Thanks for the comment, that makes sense now. Cheers
Norton 2016 年 10 月 8 日 下午 8:28 
Ok. Can you put that in the Decision so we can know?
Uighur_Caesar  [作者] 2016 年 10 月 8 日 下午 8:25 
ahhh but the code tells me otherwise
Norton 2016 年 10 月 8 日 下午 8:19 
It never said being at war is a requirement. It doesn't even say that in the screenshot!
Uighur_Caesar  [作者] 2016 年 10 月 8 日 下午 8:12 
sir what nonsense are you speaking of? gunpowder is a renaissance tech, so what you said is completely wrong. you need to be at war to enact the resistance decision
Norton 2016 年 10 月 8 日 下午 8:08 
@adrian.buddle Like he said, being past the Reinassance Era means it won't count it for meeting the requirements.
Umyahng 2016 年 10 月 8 日 上午 7:47 
Hi thanks for this mod, i like your native american ones. Found 2 bugs: First the starting point at ynaemp is that of the Kaweskar, so pls change the coords. Second, i was able to build a Chickee on a regular forest on top of a truffels resource. One design comment: in areas with many jungle and / or marsh tiles, you get an awefull lot of gold / culture and too few production. Ofcourse you can buy stuff with your gold, only in case of buiding wonders youre in disadvantage, but since they are native in swamps i thought it might be great they got more production out of it, by those Chickee. Otherwise a great mod, having fun with it!
redbudl 2016 年 10 月 8 日 上午 3:37 
Hi Uighur, thanks for developing this mod! Like Retro, I tested a late period start game using IGE (so all prerequisite resources) but I found I could not enact the Organise Resistance decision. Are there particular mods that may be causing this disruption?
Gully Bully 2016 年 10 月 7 日 上午 11:07 
Yes, I have researched Construction, and it won't let me build any Chickee''s
Uighur_Caesar  [作者] 2016 年 10 月 7 日 上午 10:26 
@retrocity5: you're not meeting the requirements for the decisions in that case.

@yellow cheese: yes. there's an info box right there in the description that has a list of ever mod this mod supports and ynaemp is one of them.

@onii-fam: have you researched construction? it's buildable on all marshes
Gully Bully 2016 年 10 月 7 日 上午 9:43 
I can't build Chickee's on Marsh tiles, am I only allowed to build them on resources?
Yellow Cheese 2016 年 10 月 6 日 上午 11:50 
does this work with yaemp?
Norton 2016 年 10 月 5 日 下午 11:05 
I started in the industrial era and used E&D, CulDiv, Civ IV Traits, in addition to MC's Polynesian Civs and the More Lux and More Pantheons mods (and HR Complete), but could not enact either one.
Weboh 2016 年 10 月 5 日 下午 7:53 
It's okay to release it now. It doesn't look like Seminole will be affected by it. :)

(for those not in the know, there is also a city in Florida named Seminole)
Keniisu 2016 年 10 月 5 日 下午 6:03 
Made a Mod Showcase and all revenue earned with go to charity for those affected by the Hurricane. https://www.youtube.com/watch?v=8Gx8oCzx_Qg
Techne 2016 年 10 月 5 日 下午 4:20 
Interesting mod, I look forward to trying it out. Stay safe everyone!
Norton 2016 年 10 月 5 日 下午 3:58 
More natives!
yingcheng92 2016 年 10 月 5 日 下午 2:02 
awesome mod!