Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Already asked and answered.
Never tried that, just replaced the existing lines with a Templar (or whatever) specific one.
Think if you add the TemplateName into the mod's .int file you'll get whatever name for it you set in there.
+BodyPartTemplateConfig=(PartType="Voice", Language="english", Gender=eGender_Female, TemplateName="TemplarLiaraVoiceTempl", ArchetypeName="LiaraVoicePackGE.LiaraVoiceArch", CharacterTemplate="TemplarSoldier")
It will show up as just Voice, but should work. I don't know how to have it named.
"Thump UP"
Oh and a teaser. Naughty.
Each country has a language defined (Spanish, French and three versions of English...) and each voice pack also defines which language it is for. When a soldier is created their voice is randomly assigned from the various voice packs for that language (from the base game and mod-added). The default is American English used for countries without a particular language defined. Also split by male / female voices too.
You can also assign a particular voice to a soldier.
i agree with Soul D. Dragneel, "something big" sounds like a male/femshep double pack, but on the small off chance that it's javik voice pack, i will faint lol.