Space Engineers

Space Engineers

MArmOS (Mechanical Arm Operating System) v3.1
606 Komentar
Qotov 14 Sep @ 7:30am 
Guys does anyone know where to get v3.1?
viperfan7 29 Agu @ 9:09pm 
Oh, are there any plans to be able to add limits to different joints, say, prevent things from trying to collide with itself?
viperfan7 28 Agu @ 12:36am 
Guessing that once scripting is available in SE2, we're gonna see this made for it?
Atreyu Wolfson 19 Agu @ 6:26am 
@Timotei~

Once I got used to it, the MArmOS works like a charm.

I took the liberty to modify your MArmOS so it does not only take a ITextPanel (LCD Screen) but any block with indexed TextSurface (like a cockpit) for Debug, Log and Echo outputs. Drop me a message if you want it, so you can integrate it into your original version. Or if there is a git repository I could fork and send a merge request.

Greets
Tam
Blackwater Canyon 7 Jul @ 8:34pm 
Does this have a Github?
Mac and Cheese 25 Jun @ 5:16pm 
for me no matter what i try to do it only gives me 3.0 not 3.1
Confuoco 16 Jun @ 9:29am 
And these funny rotors how to use on axis? if its following x axis, I still writing x or its
Kaito 6 Jun @ 5:08am 
Yes. Hinges are just funny rotors.
Confuoco 6 Jun @ 2:46am 
Its supporting hinge?
Spencer 1 Feb @ 3:04pm 
Umm nvm I realized that I was running version 3.0 and once I updated the script to 3.1 she worked great! The example builds need updated though.
Spencer 30 Jan @ 1:53am 
I have used this script extensively over the years and I have implemented it on various builds. But having just logged in to play some SE for the first time in about a year, I find that this script is broken! Is it over for this wonderful script?
Darian Stephens 20 Sep 2024 @ 11:24pm 
@el.dusto18
This is a script for programmable blocks, not a mod.
el.dusto18 20 Sep 2024 @ 7:37pm 
i tried to add this via steam workshop but it inst appearing in the mod list
strt>savage 2 Sep 2024 @ 3:18am 
i have a large grid welding arm setup, but it is very prone to collision damage even at very low speeds with other loose grids. Like if i lightly bump a ship im welding so much stuff gets blown up. Anyone know how to fix this issue? Torque is relatively low
Consumer of Melon 6 Jul 2024 @ 3:01pm 
Does this work with modded pistons/rotors?
Dareka 30 Mei 2024 @ 9:04am 
This thing is awesome and was easy to use. I couldn't get my arm to work with v2.0 some years ago, but it took me like 10 mins with v3.2 . Thanks a lot for putting all the time in to create and maintain this script!
BSOD_man 4 Mei 2024 @ 2:22am 
Oh my...
Several hours and I just gave up. The guide is unclear and contains misinformation, the system itself is made too complicated
Also (for some reason) the only working example is the industrial robot, but it's just too much to understand if you are doing it for a first time (I tried to understand it and did some reverse-engineering, but my version is either sending errors or ignoring any inputs and I don't know how to make it work)
I just need two things: a simple mining arm with manual control and an automatic cargo capsule velder, why it has to be so painful to do by yourself?
Arthur 1 Mei 2024 @ 8:23am 
Hello, this script have a Github page? i did some changes to the source since a few things can be improved using newer functions like Screen Surface for log and want to merge with the source
Mad_Hat 27 Mar 2024 @ 6:35am 
It's taken hours of practice, but I can now gradually get an arm working. Thanks for the great script!
Parker Posey's Mouth 3 Mar 2024 @ 11:06pm 
Can MArmOS be used to create mirrored arms with tandem control?
GingerRemedy 14 Feb 2024 @ 1:04am 
I have an interesting problem set up an arm. mouse controls didn't really work. found someone else Bp, worked like a charm, copied everything and put it where i wanted on my base, (literal copy and paste), mouse controls didn't work. saw the work around, tried a few things, and only thing that worked, was putting the ENTIRE thing on a separate subgrid, programmable block, and arm on a different grid, worked like a charm. wasn't solely because it was static (the bp was on a static grid) but seems size is important.
Rizzo 19 Jan 2024 @ 2:03pm 
As someone who has used this script for years, I can say it works well and is one of the best scripts for mechanical control out there. Often the issue in setup is due to not fully understanding the components and how they actually work, fixing it to a static grid to test or not reading the guides. A good way to learn this script is to use one of the sample blueprints: i.e. downloading the models that work to see how they are built under the hood. There are other script/mod options on the workshop, but when you make something less complicated you also lose the fine controls that MarmOS gives you or can have issues in multiplayer, which I haven't had with MarmOS.
Liteon92 11 Jan 2024 @ 5:53am 
You need to redo your guide, it's too complicated and really unclear.
I've been trying to make a simple arm with two rotors for several hours and nothing works.
Also, I've never been able to get the LCD Log to work.
Oleg 27 Des 2023 @ 11:09am 
How do you properly set up such an arm segment?
{LINK REMOVED}
OutLook 30 Okt 2023 @ 7:32am 
Now we need, LEGS
CMDR Dalek_Jast 21 Okt 2023 @ 5:55am 
This script is too complicated to configure. Why can't it be made easier?
MrFox 15 Okt 2023 @ 11:32am 
@volenoi. its a wonderful script. it works for 100's of people. You have not dont something right. Like maybe you didnt configure your arm? This is NOT a plug n play script. setup is required.
Kaito 11 Okt 2023 @ 8:16am 
@Volenoi Skill issue.
Volenoi 11 Okt 2023 @ 4:27am 
Poorly made, doesn't work
Janek 26 Sep 2023 @ 5:26am 
It works for me. In any case, it's a good idea to copy the 'fresh' script from the workshop. Of course, don't forget to copy your arm configuration to the clipboard, or else you're going to lose it. The same thing goes for Timotei's examples. Load it, go to the programmable block, copy the arm configuration, copy the script from the workshop, paste the arm configuration, and voilà, it works.
david 19 Sep 2023 @ 5:06pm 
I had posted that the last update broke the script; however, that is not the case. That said, most of the samples don't work until you update the script to 3.1.
Liteon92 3 Sep 2023 @ 4:53am 
+1 Broke with the last update, too bad :(
Neider Unchained 31 Agu 2023 @ 5:26pm 
Hey, so the latest update broke your script, just letting you know
Krazium VR 30 Jun 2023 @ 2:58pm 
The arm doesnt show up for me when I build a blueprint and i cant spawn it in either
μμ 4 Jun 2023 @ 8:54am 
Orientation & solids make figuring out how this script is supposed to work extremely confusing. Can't tell what the orientation is supposed to be relative to and have no idea what the hell needs to be defined as a solid. Your guides just seem to randomly assign solids, I can't see any pattern. In your basic youtube tutorial you have one solid with of 3 blocks, including a piston. But only for the x axis and not the z axis's. It's just not logical to me all.
Красный Трактор 26 Apr 2023 @ 8:55am 
Can u add a visualization of "new solid" in world? Sometimes it's hard to understand what's going wrong. I guess it makes ur script more user friendly)
Shellduck 18 Apr 2023 @ 11:50am 
Would it be possible to control this with a 3D mouse?
CzBuCHi 16 Apr 2023 @ 8:03am 
I think far better would be to write script, that would scan your creation and generate corresponding rotor | solid | piston commands to paste into MArmOS script ...
Toast 16 Jan 2023 @ 6:22pm 
Would it be possible to add 'Programmable Block DebugAPI' mod to draw solids and such in real time? It would be a godsend to know where, exactly, the script thinks the tip of my arm is at any moment.
K-Duke 15 Nov 2022 @ 10:58am 
@DazeyDream
Hey there i think that belongs into MArmOS help.
May you post there, so i can answer to it there?
DazeyDream 12 Nov 2022 @ 3:17pm 
I have a ship with 2 arms. Is there a way to make one arm go home and not the other?
K-Duke 1 Nov 2022 @ 4:46am 
Hey Timotei, i think quite a few people seem to have problems configuring MArmOS and i personally think it is a hassle to set up an arm.
Therefore i started to write a script to set up arms fully automagically.
Can I talk to you about that since i want to clarify how i'm going to release that script once it is somewhat in working order.
Cheffer 24 Agu 2022 @ 4:16am 
maybe it is the camera angle
sushen 10 Jul 2022 @ 3:13pm 
Looks like something's messing while controlling arm with hinges : forward / backward is becoming up or down - I can't clearly understand why.. Do someone have an explanation ?
boo7716 9 Jun 2022 @ 10:12am 
This script mocks Clang, i love it.
Unruly 7 Jun 2022 @ 3:53pm 
Thanks kaito. Obvious now that you said it, but I missed them before.
Kaito 7 Jun 2022 @ 2:28pm 
Look into hydraulics
Unruly 7 Jun 2022 @ 1:16pm 
Is it possible to use a piston as the actuator of an arm, instead of a rotor/hinge?
Rusted Droid 1 Jun 2022 @ 1:13am 
I may find bug.
I have forklift with remote control
In pilot seat arm works
With remoteBlock arm not work
No main controll is set
Дмитро 28 Apr 2022 @ 12:02pm 
Русскоязычные кто в этом скрипте разбирается есть?