RimWorld

RimWorld

[sd] spaceship
67 kommentarer
Mlie 26. mar. 2020 kl. 12:25 
Made an update for RimWorld 1.1
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2036342825
Hope this helps anyone!
ambi 8. mar. 2020 kl. 11:15 
do u plan to update for 1.1?
Thundercraft 31. dec. 2019 kl. 23:03 
Can anyone tell me if the ship engines in this mod are "functional" in that they count towards the ship actually having engines and allowing it to take off? Or are they only decorative and players will still be forced to also build at least one vanilla ship engine? (Ship engines in [1.0] look completely different from previous versions, btw...)
Jdalt40 22. mar. 2019 kl. 1:56 
Hey sulusdacor, pretty sure you still have core abstract bases redefined in this mod, you can find them in:
\Defs\ThingDefs\sd_spaceship_ThingDefs_a_bases.xml

Sorry! Was checking as you did say in the description that you were overriding vanilla objects, when it reality you're just patching them (probably a bit leftover from when you weren't patching in the description ;P)
sleepingpiranha 22. feb. 2019 kl. 19:08 
does this work with save our ship?
Natalo77 9. feb. 2019 kl. 6:14 
Any Hard incompatibilities?
sulusdacor  [ophavsmand] 12. nov. 2018 kl. 10:36 
small fix for sos: together mine produced some red errors, with not properly saving the id's. this should be fine now. otherwise it should work, meaning the parts get saved to the new ship.
Aladar 11. nov. 2018 kl. 16:40 
Has SoS compatibilty for this mod carried over to the new Save Our Ship Reloaded mod that is out?
"The" SeanMacLeod 24. okt. 2018 kl. 20:05 
@Reindeerz777
Why were the castaways on Gilligan's Island always trying to fix the Minnow and get the #377 off the island? If you crashlanded on some rock at the @$$ end of space, wouldn't you at least try to build a spaceship to get yourself the #377 home?
Raaaay 24. okt. 2018 kl. 16:44 
why this would be usefull? if you want a bealtifull ship, buy spaceship theory. rimworld is for colony.
sulusdacor  [ophavsmand] 24. okt. 2018 kl. 14:25 
update to 1.0

replaced all textures with old ones
some more sizeadjustments because of that
added construction skill lv5 (like vanilla beam)
sulusdacor  [ophavsmand] 22. okt. 2018 kl. 13:57 
can only tell you, what i wrote in the forums:
"my plan was to update my mods to v1.0, since it seems to be the last rimworld update.

probably will have a bit of time next week to start with that."
Sixcandy 21. okt. 2018 kl. 19:00 
Update for this in the works? Please :)
Xynthinel 19. sep. 2018 kl. 4:02 
any chance for b19/1.0 ?
sulusdacor  [ophavsmand] 9. apr. 2018 kl. 3:04 
minor stuff:
- added the 10% flammability evenwithout the refactored ship parts mod
- reactor to 10k power
- dragable beam to 2 dimensions

- some compatibility stuff for SOS mod: beam to dragable, interaction spots
(b18 version of SOS: https://ludeon.com/forums/index.php?topic=35742.msg405387#msg405387)
sulusdacor  [ophavsmand] 4. apr. 2018 kl. 0:08 
it is just cosmetic stuff, so no to fly around the map.

(but if u build a vanilla ship and plop them on, they still lift off with it)
Frying_Dutchman 3. apr. 2018 kl. 12:58 
Can you use this ship to fly to different parts of the map?
Meowtown 17. mar. 2018 kl. 8:34 
Can you actually fly around with this? I want to relive my first nerd days playing Starflight :D
sulusdacor  [ophavsmand] 17. mar. 2018 kl. 5:58 
last i checked sos mod was not updated for b18
MiamiHurricane 17. mar. 2018 kl. 1:00 
any confirmation on SOS Save Our Ship compatability?
sulusdacor  [ophavsmand] 28. jan. 2018 kl. 2:11 
forgot to update modsync file OO
sulusdacor  [ophavsmand] 27. jan. 2018 kl. 5:15 
added modchecker and some compatibiltiy with recaftored shipparts
"The" SeanMacLeod 15. jan. 2018 kl. 19:52 
:steamhappy:!
sulusdacor  [ophavsmand] 15. jan. 2018 kl. 9:13 
added modsync
sulusdacor  [ophavsmand] 29. dec. 2017 kl. 3:05 
the b18 includes a patchfile that scales the vanilla parts down to the previous values (a17). unsure if that causes problems, found the texture simply to blown up and strangely scaled.

have not played SOS mod. so not sure how it works. but i would assume it is not compatible, without any patch/additional work.
Tanya Sapien 15. dec. 2017 kl. 21:04 
throwing my hat in, an SOS compatibility patch would be greatly appreciated.
NuclearPotato 29. nov. 2017 kl. 14:12 
Consider updating this please?
[FF]Shadow 18. okt. 2017 kl. 8:55 
Seconding Roskii, is this compatible with SOS?
Roskii Heiral 26. sep. 2017 kl. 16:40 
Is this compatible with Save Our Ship?
Kolljak 5. juli 2017 kl. 5:22 
Fixed the error by completely reinstalling rimworld and re-adding mod. so yeah it was a general error.
sulusdacor  [ophavsmand] 5. juli 2017 kl. 0:57 
actually there could be a 3rd thing going wrong here and you should trx this first before searchign for a mod conflict^^.

if you "autoupdate" mods over steam, meaning have subscribed and then the mod updates itself through steam. sometimes there are old files left behind. usally unsubscribing to let it delete the mod or delete it yourself on your disk and then resubscribe solves the isse.(/deletes the old files). could be the folder still has the old shipbeam override files somewhere and the patchoperation does not work,since the value was the same as the one that should replace it. havent tried if that causes error,but it comes to my mind as a possible thing.
sulusdacor  [ophavsmand] 5. juli 2017 kl. 0:49 
the patchoperation simply could not be done for that line.this can have two reasons:

1.)patchcode itself has an error (i tested with current alpha and steam version, so should run fine, just make sure to update to the lastest rimworld+mod version. not the case so i would assume 2.)

2.)it means there is another mod messing with the ship beam cost or replacing/removing this object altogether.(or removing the component item?) the patchoperations only replace costs. for that they basiclly assume the object/shipbeam has those fields and the variable that are put in are acceptable. if another mod changes that, they do not find it. you can do some simple checks for that, but as far as i know there is/was no other mod altering the costs, thats why i kinda skiped that. so feel free to let me know which mod that does so i can work around that properply.

(at the end it is no harmful error, just means your ship beams cost more components.)
Kolljak 4. juli 2017 kl. 14:02 
getting a stange error.
[[sd] spaceship] Patch operation Verse.PatchOperationReplace(*/ThingDef[defName = "Ship_Beam"]/costList/Component) failed
Verse.Log:Error(String)
Verse.PatchOperation:Complete(String)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__84E()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()
sulusdacor  [ophavsmand] 21. juni 2017 kl. 1:22 
now updated to 1/5 of the vanilla value
sulusdacor  [ophavsmand] 20. juni 2017 kl. 22:57 
it should cost 1/5, but i might have forgoten sth there in the files to adjust the cost. thx for letting me know.
Milk 20. juni 2017 kl. 17:59 
why does the 1x5 vanilla ship beam get replaced with a 1x1 with the same cost? with the mod it now costs 5x as much material to make a 1x5 ship beam.
sulusdacor  [ophavsmand] 10. juni 2017 kl. 13:24 
@request in general: yes+no. in the sense if it fits with the "theme" of the mod + the game. i like it and i'm able to do it then yes. really depends on the thing since some seem simple but are a lot of work or require some good programming skills (which i dont really have^^). plus i already have quite a lot of mods to keep up with.
sulusdacor  [ophavsmand] 10. juni 2017 kl. 13:23 
@walls+doors: ppls prob wanted to place all kinds of stuff in them. meaning u would need an area in which all stuff gets "taken with the ship". needed some heavy programming i would guess (there were some projects like that in a16, search: rimworld spaceship wip). if only textures etc porb possible, but the mod was generally only intened as a "slap some modules" on the ship to make it look more spaceship like. and overall the lift off + ship is a small part of the rimworld gameplay i feel like walls+doors would kinda shift that to much. idk never really thought about walls+air looks that much.

the other thing there are already pretty good textures for some future/space looking walls in other mods, like the clutter mod from mrofa. so i feel there is not really a need for me making some.

so probably no overall,but yeah not really spend much though there since the main idea was more modules and the wall+door and "zone to take to space"that comes with that, is a bit out of my expertise.
Pacifist Floran 9. juni 2017 kl. 17:36 
Do you take part requests? Hull panels (Ie: rug-like fake floor objects that count as part of the ship), and airlocks (doors that count as part of the ship) so i can put my cryo pods on the inside of a ship without making them tricky to get to.
Omnom 4. juni 2017 kl. 8:28 
Thanks sulusdacor
sulusdacor  [ophavsmand] 4. juni 2017 kl. 3:05 
+ added a 3x3 fillpart
sulusdacor  [ophavsmand] 4. juni 2017 kl. 0:54 
updated to a17

- moved vanilla altering stuff to patch files with new patchoperations (ship beam + cryocasket)
no changes other then that

in case of future other spaceship mods + conflicts: the pacthfiles currently have no check, since it is less work. as far as i know no other mod changes the items (ship beam + ship cryocasket) so there should not be any problems currently. if there are i would add some checking for these, but it is currently simply not needed.
"The" SeanMacLeod 3. juni 2017 kl. 0:29 
@Every future visitor to this page:
Guys, sulusdacor has a lot of mods to work out. Having people harping about the a17 update on every single damn page is quite likely rather annoying. I subscribe to exactly a dozen of his mods -- might not be all of them, either -- and I can see he's been programming his fingers off trying to get them all updated.
Patience, please!:engi:
Omnom 27. maj 2017 kl. 19:59 
Please update this to a17 :D
Martin Harris 28. apr. 2017 kl. 8:21 
@Bearhiderug A cat...
SmokeDragon 14. feb. 2017 kl. 8:53 
i built a tiny fighter craft with the small jets and cockpit.. but the mod lacks a small power generator.. no matter the cost even double price of the big reactor.. and i can provide textures if need be.. this would be cool if it could happen? http://imageshack.com/a/img922/1727/lail98.png
sulusdacor  [ophavsmand] 25. dec. 2016 kl. 4:32 
fixed the german languae files missing (was just one,thought would be more^^)
Bzerka 22. dec. 2016 kl. 23:55 
send an email to the rimworld team with your work. I think this could easily implemented into vanilla. nice work =)
sulusdacor  [ophavsmand] 22. dec. 2016 kl. 11:36 
updated this mod for new rimworld alpha 16

This will break save games!

If you want to use a previous Rimworld alpha and saves were you used this mod, please check the forum topic for download links and install the older version manually.

changes:
- updates to a16, added mass, adjusted the costs to new vanilla values (resulted in mostly more components sadly)
- some file/folder structure/name changes
- the dragable ship beam now overrides the vanilla ship beam (same costs)
- override for the vanilla cryop casket form the ship menu to make building easier (moved interact spot inside the object and removed the need to place it on a ship beam)

short note on german language files: i know there are some things missing, since i forgot to update these in the past when adding new parts.i will fix that in the future.
sulusdacor  [ophavsmand] 24. nov. 2016 kl. 1:03 
for stuff in terms of ressouces and other items not that i know of. for animals you can knock them out and then put in caskets.

@1x2: i usally do parts with a clear idea. since i hadn't had one i felt fitting, i skiped this size. the other thing is that i currently working on my other mods. but updating this one is on my to do list. this includes: addings all parts you need (in terms of the different sizes), maybe giving them some sort of function and making it possible for the vanilla launch code to "find" my parts and only build a ship with them.not sure when i come around to do that, since the spaceship building is a one time thing anyway and makes up for a very short amount of playtime.