RimWorld

RimWorld

MiningCo. MiningHelmet
153 kommenttia
AusFox 3.10. klo 5.10 
Totally needs a candle-lantern version for medieval play-throughs! XD
Daemonjax 19.9. klo 13.12 
Would be cool if this was carried in a pawns inventory and only equipped (automatically) when they're actually mining, and then unequipped when their job changes.
Mlie 30.8. klo 12.00 
Since this mod has been reported working in 1.6 I added it to the No Version Warning-mod
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2599504692
Logger 16.7. klo 15.03 
It is working for me on update 1.6 no issues
VPanda 12.7. klo 3.21 
what about 1.6?
Pasaway 31.10.2024 klo 1.33 
I added this mod to a 1.5 game: No issues detected.
getitdonehector 30.10.2024 klo 2.35 
I can verify that this mod still works for 1.5.
g3 20.9.2024 klo 10.22 
1.5?
Pasaway 13.8.2024 klo 22.12 
I have used this (in 1.4) and rocket man without issue. I do keep colonies small though.
Porknelius 14.7.2024 klo 1.20 
If you use rocketman your game must lag like hell
Porknelius 14.7.2024 klo 1.20 
Does this upgrade the glow grid every time the pawn moves tile???
Stellar ❤️💙💛 7.7.2024 klo 12.46 
1.5 please
Professor H. Farnsworth 17.5.2024 klo 3.58 
@LadyStoic DLC doesn't matter, if it works it works whether you have the DLC or not. This does indeed work, but I suspect it's also just an XML addition so, all that needs be done is updating the mod version to include 1.5.
LadyStoic 11.5.2024 klo 9.01 
Still seems to work with 1.5, though I don't have the Anomaly DLC.
blastattack360 14.4.2024 klo 20.10 
1.5?
Rikiki  [tekijä] 11.12.2023 klo 12.33 
@Balthazad: Well, it depends how you envision the mining vest. I mostly see it as a utility suit, designed to improve work abilities, not as a combat cloth.
But the magic of modding allows you to easily change it to your taste! :-)

Why would you change the layer type?
Balthazad 10.12.2023 klo 22.08 
<statBases>
<MaxHitPoints>260</MaxHitPoints>
<WorkToMake>20000</WorkToMake>
<Mass>2.0</Mass>
<ArmorRating_Blunt>0.2</ArmorRating_Blunt>
<ArmorRating_Sharp>0.30</ArmorRating_Sharp>

<ArmorRating_Heat>0.10</ArmorRating_Heat>
<Insulation_Cold>10</Insulation_Cold>
<Insulation_Heat>10</Insulation_Heat>
<EquipDelay>3</EquipDelay>
</statBases>
<equippedStatOffsets>
<MiningSpeed>0.15</MiningSpeed>
<WorkSpeedGlobal>0.05</WorkSpeedGlobal>
</equippedStatOffsets>
<generateCommonality>0.2</generateCommonality>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<wornGraphicPath>Things/Apparel/MiningVest/MiningVest</wornGraphicPath>
<layers>
<li>Middle</li>
</layers>
_____________
trust me, it needs these changes to work properly along with other mods/items ;)
The Blind One 21.8.2023 klo 5.54 
The helmets kinda low res and the texture isn't really clean but the mining vest is straight fire.
The Blind One 21.8.2023 klo 5.52 
The helmets kinda low res but the mining vest is straight fire
Scurvyez 11.7.2023 klo 11.01 
@Dester You would need a way to mask out the areas of the light you do not wish to see. Which, if you want to do it properly would require a new shader built in Unity.
Rikiki  [tekijä] 8.6.2023 klo 10.11 
@M00nStalker: It may be possible but it is probably not that easy as I use a CompGlower to spawn/remove the light and pawns have no Comp themselves.
M00nStalker 8.6.2023 klo 4.59 
Would it be possible to add the light functionality to mechs from Biotech?
enigman 17.2.2023 klo 18.28 
@Captolamia Lights Out has just received an update to address compatibility with this mod. It now ignores the helmet
Rikiki  [tekijä] 15.12.2022 klo 14.02 
@Dester: that was the case in the early version of this mod but it was simplified as it was too CPU-intensive for a small realism benefit.
Captolamia 4.12.2022 klo 11.07 
Causes draw flicker with Lights Out Mod. So conflicts with Lights Out. This flicker is very hard on people with brain issues.
Dester 3.12.2022 klo 10.23 
Any way for the mod to be updated where the light focus is only in the facing direction which is more like real mining helmets ?
Kupie 23.10.2022 klo 19.06 
I forked and built this on 1.4. Worked right out of the box thanks to Rikiki being a legend, it seems to be working just fine in my game: https://github.com/Kupie/Rimworld/releases/tag/1.4
g3 23.10.2022 klo 2.45 
does this work in 1.4
roselivvi 12.11.2021 klo 4.02 
The light isn't working automatically - do I need to change something to allow it please?
Rex705 22.8.2021 klo 12.48 
lol would be nice to have a cave man / Medieval style hat like a glow worm headband for tribals
Daemonjax 12.8.2021 klo 15.55 
This is nice to have with Realistic Darkness.
Undeadbanana 2.8.2021 klo 19.02 
Thanks for the update! Mining Co. is back in business!
Pauma del Sol 30.7.2021 klo 19.38 
I'm amazed that this wasn't actually part of vanilla. Anybody have problems using with 1.3?
Hate me 26.7.2021 klo 4.27 
Update pls
SpartanXZero 20.7.2021 klo 1.04 
I'm surprised there isn't more of these. I mean if we can craft guns.. it's almost a no brainer to have tactical flashlights on guns, helmets or shoulders. I truly hope the modder adds a combat grade model, or at the very least someone else provides a series of tactical combat gear with directional lighting. Nightvision goggles would be cool to along with advanced tier thermal goggles.
Captain Kalenekov 17.2.2021 klo 21.59 
This kills my framerate when pawns wearing the light move from cell to cell. Anyone else?
AngleWyrm 11.2.2021 klo 8.31 
Or maybe shoulder-mounted lights for military gear?
AAA 1.11.2020 klo 14.30 
Add an armored version please! I'd like soldiers with lights or miners able to jump into combat.
Rikiki  [tekijä] 31.8.2020 klo 7.23 
@AuntyDonna and ..::||Viper||::..: that's corrected! No need of a light for this job!
Nishe 29.8.2020 klo 4.49 
@..::||Viper||::.. Hey, visibility and cranial protection are important right? The pawns know what's up.
Pauma del Sol 25.8.2020 klo 13.44 
Update?
Stellar ❤️💙💛 15.8.2020 klo 13.28 
1.2 pls?
Not Sure 7.8.2020 klo 5.09 
I just noticed the funniest bug. When pawns are doing lovin', the lights turn on, when they are done, the lights go out again. xD
woz62 25.7.2020 klo 23.28 
Is this a research mod?
TriggerPotato 1.7.2020 klo 7.41 
Thanks!
Rikiki  [tekijä] 1.7.2020 klo 6.29 
@pastalavistababy: yes, here [github.com].
TriggerPotato 1.7.2020 klo 3.48 
Hello, is there a 1.0 version of this?
Rikiki  [tekijä] 14.6.2020 klo 17.25 
@Beronies: thanks for the report! I will look into it.
Beronies 13.6.2020 klo 14.57 
With Royalty the helmet counts as a building when the wearer is inside a monument, so the game gives an alert about the monument being destroyed. Goes away when they walk out, just FYI
Rikiki  [tekijä] 27.4.2020 klo 14.03 
@Lelbaro: yes, you can! As long as you provide proper credits (Creative Common license).