Left 4 Dead 2

Left 4 Dead 2

[AWP] CSO2 Barrett .50 M99 HUD script
15 条留言
Alex_D #NoWar  [作者] 2022 年 3 月 27 日 上午 1:56 
Medicman 2022 年 3 月 27 日 上午 1:21 
Where did you find the skin without the grafitti?
//Ray 2020 年 12 月 4 日 下午 6:59 
надо было 600, чтоб шотить чарджа
SabinyAK-19 | Cartel Nationalist 2018 年 4 月 17 日 下午 12:19 
true, shotgun sounds fair.
sort of like a slug right?
Alex_D #NoWar  [作者] 2018 年 4 月 17 日 上午 2:13 
There will be no explosion. When upgraded with explosive rounds, it gains a monstrous splash raduis, and coupled with the extreme damage it becomes a liability, as it could one-shot the whole team, if the game wasn't programmed to actually AVOID incapacitating the whole team at once.

Also, 250 damage is what the shotguns deal, and up close it one-shots (cr0wns) the Witch on Normal. Since the reload is slow however, and due to M99's single-shot nature, I'd rather go for the 56 reserve ammo and more damage, but not as far as with the GL ammo type.
SabinyAK-19 | Cartel Nationalist 2018 年 4 月 17 日 上午 2:05 
The grenade launcher ammo sounds good, althought if there's an explosion it would probably make the exploding ammo sorta useless for it.
thanks for taking in my suggestions btw, i didn't thought you were gonna make a scripted version xd
Alex_D #NoWar  [作者] 2018 年 4 月 17 日 上午 1:41 
@ N £ U R O, I've been thinking about the balancing, which one do you think fits the best?
1+30 rounds 750 dmg // grenade launcher ammo type: stumbles even Tanks, easy team-kill
1+56 rounds 400 dmg // shotgun ammo type: extra damage up close (good for Witches)
1+90 rounds 250 dmg // autoshotgun ammo type: ditto; more ammo, less damage
1+150 rounds 150 dmg // hunting rifle ammo type: slightly less ammo, minor damage increase
1+180 rounds 125 dmg // sniper rifle ammo type: same as default, negligible damage increase
Alex_D #NoWar  [作者] 2018 年 4 月 14 日 下午 12:52 
No, this is merely a HUD icon.
SabinyAK-19 | Cartel Nationalist 2018 年 4 月 14 日 下午 12:44 
does it has increased damage?
Alex_D #NoWar  [作者] 2017 年 8 月 11 日 上午 3:07 
The script has a BuiltRightHanded line, false for weapons ported from CSS. This Barrett is ported from CSO2, which still has most of its gun anims built left handed, even if they're visually not.
★JΛKΣ★ 2017 年 8 月 8 日 下午 8:10 
wait, how could u upload this. I thought that it would conflict or something.
Alex_D #NoWar  [作者] 2016 年 9 月 3 日 上午 10:23 
Thank you, good master.
ThunderKiss65 2016 年 9 月 3 日 上午 10:19 
Yeah sure dude of course you don't need my permission for those just release them with the proper credits copy and pasted
Alex_D #NoWar  [作者] 2016 年 9 月 3 日 上午 9:53 
Rex, can I consider this a permission to submit several of your CSS gun replacements with icons?

I have also made a version of M99 with no text as seen on the screenshot above.
ThunderKiss65 2016 年 9 月 2 日 下午 7:50 
I wouldn't mind if you uploaded my entire mod with your script with it, they are built left handed because nexon and valve made the original cso2 animations left handed to work with their script setup nothing much we can do with an entire bone setup for left handed.