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Rapporter et oversættelsesproblem
Had a bit of suprise when i was testing the gates mod in creativ and the rotor and hinges of a diffrent gird that was not part of the gird where i had placed the gate went haywire. Also, wheeled grids where also affacted for some reason :/
-star gates, cant detect other gates preventing dialing
-super gates, cant detect other super gates preventing dialing
[20:02:39.152] Exception: Input string was not in a correct format.
at System.Text.StringBuilder.FormatError()
at System.Text.StringBuilder.AppendFormatHelper(IFormatProvider provider, String format, ParamsArray args)
at System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args)
at System.String.Format(String format, Object[] args)
at Phoenix.Stargate.Stargate.MoveAndOrientObject(IMyEntity sourceReference, IMyEntity destinationReference, IMyEntity objToMove, Dictionary`2 updates)
at Phoenix.Stargate.Stargate.UpdateBeforeSimulation()
Every time i use a Stargate al my piston and motorheads explode in the world?
What can I do?
If a Sabiroid tries to follow you through the gate it will cash a multi player server and the game. I don't know if this is known but I've tested it with both mods and each react the same. The only way to prevent it I've found is to make the stargate area inaccessible to the Sabiroids. Safezone's don't keep them out either, I didn't try any type of shield mods.
do you gotta do a certain thing to make it work or something? please help
No. But the instructions for building it are included on one of the blocks.
Hopefully, in 20 years we'll be on SE2, in which case somebody will recreate this.
As for your issue, have you tried searching for mod that can restrict blocks or types for admin only? There are a few of those, for example:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2053202808