Sid Meier's Civilization V

Sid Meier's Civilization V

DMS' Civilizations (with MC) - Kanem-Bornu (Idris Alauma)
31 kommentarer
God 24. apr. 2020 kl. 1:56 
The music's way too loud and distracting. Other than that, the civ's pretty neat!
DMS  [ophavsmand] 4. sep. 2016 kl. 15:42 
Well yes, the mod (as all my civs) has a custom musical theme. It's actually pretty commonplace for custom civs to have that; a peace theme and a war theme.
nocoastx221 4. sep. 2016 kl. 5:02 
Is there a song that is part of this mod? Everytime I play with this mod, I hear the same song over and over.
Emrule 26. aug. 2016 kl. 5:52 
oh. not structured clearly enough for my simple mind.
DMS  [ophavsmand] 26. aug. 2016 kl. 4:24 
No no.. That's not how it works. They get +1 Happiness flat out, and then +1 Faith per Specialist.
Emrule 26. aug. 2016 kl. 3:22 
i was playing a game and had at least 25 specialists.
and i was on -5 happiness. that building would then result in +20
DMS  [ophavsmand] 26. aug. 2016 kl. 3:20 
@Tablechair , nah not really. Considering the building alone, yes it is strong, but given as part of the other uniques, it's pretty balanced.
Emrule 26. aug. 2016 kl. 2:53 
caravanesary op.
恭亲王 25. aug. 2016 kl. 7:56 
cannot add why?
Laslo 23. aug. 2016 kl. 20:29 
AN
Norton 23. aug. 2016 kl. 16:37 
This and The Olemcs are like the Holy Grail for Mod collaborations.
Comrade Irish 23. aug. 2016 kl. 13:01 
TRIGGERED
GolenVolen 23. aug. 2016 kl. 11:02 
KANGZ
janboruta  [ophavsmand] 23. aug. 2016 kl. 9:43 
WUZ
HarnaśGranie 23. aug. 2016 kl. 8:25 
WE

Typh 22. aug. 2016 kl. 15:00 
I figured as much, Oh well, Thanks though. Can't wait till Civ 6 for a new start and approach to these.
DMS  [ophavsmand] 22. aug. 2016 kl. 13:31 
Okay, then I'm pretty sure it doesn't have anything to do with Kanem-Bornu, and is probably caused by a bug in another mod or a mod conflict. Try cutting down on your list of enabled mods. I know it is a pain to do, but only having the mods enabled you're actually going to use is a good idea (so disable all civs you're not going to have in the game).. Also, always make sure all your mods are up to date, and typically disable mods that hasn't been updated in a long time. If you head over to civfanatics, almost every modder has a thread there, where bugs are reported and you can usually see if someone has posted bug reports about certain civs - or just ask yourself.
Typh 22. aug. 2016 kl. 13:19 
It was the next turn after. The Game crashed ot desktop with an error "Civilization V has stopped working".
DMS  [ophavsmand] 22. aug. 2016 kl. 13:18 
Did the crash occur just as you enacted the decision? Or on the next turn or something else?
Typh 22. aug. 2016 kl. 13:14 
I have the MDMP Crash Log file, Not sure if thats is the Lua log. I got a feeling its mod confliction with the other mods I got. I have a mashup of many other civilizations and gameplay mods. If it's that case, It's a lost cause (for me, that is)
DMS  [ophavsmand] 22. aug. 2016 kl. 12:54 
Do you have lua logs? Otherwise I can't really look into it. I've run at least 10 test games with no crashes myself
Typh 22. aug. 2016 kl. 12:27 
Odd how the game keeps crashing, the first tiem was after the Starting Song ended, the second tiem was after founding the one Decision about Merchants.
Deutschtürke 22. aug. 2016 kl. 11:36 
allright,thx:-/
Shader 22. aug. 2016 kl. 4:34 
@DMS, Thank You :D
DMS  [ophavsmand] 21. aug. 2016 kl. 14:20 
@shader301202, Yes I do. It can be found here on Civfanatics: http://forums.civfanatics.com/showthread.php?t=570307

@Deutschtürke, no I am afraid not. The code utilises some methods which is introduced in the Brave New World DLC,
Deutschtürke 21. aug. 2016 kl. 12:47 
have you to one version for normal vanilla?
Shader 21. aug. 2016 kl. 5:56 
Do You use a graphic mod?
DMS  [ophavsmand] 21. aug. 2016 kl. 1:32 
@retrocity I've replied in civfanatics.
Hiram 20. aug. 2016 kl. 23:15 
Been waiting for this for so long :D.
Norton 20. aug. 2016 kl. 18:53 
I only found 2 issues.
1. The event Support the Malamti I was able to enact before the requirements were met.
2. The game seemingly crashed about 8 turns or so before the UU was unlocked.
Norton 20. aug. 2016 kl. 16:52 
YEAH!!!!!!!!!!!!!!!!!!!!!