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报告翻译问题






I figure that you decided not to do that for readability...
It's like how all the other leaders in the game have their dialogue translated into text that's in the game's language...
HONEY! GIVE ME THE ARROWS!
Sorry, but I am kind of new to this.
Long story short, I am creating a mod for a friend and it is supposed to have unique models. I actually built the models using 3D software (maya). However, I cannot for the life of me figure out how to implement them in the game. Can someone please help me? I am honestly running out of options. I have looked through every forum on the topic but to no avail.
If someone could take my mod and my models and do the coding for me to incorporate them, that would be the best case senario. I am open though to any assistance you may give me.
With the diplomacy lines, yeah, I'm getting to that, the lines I put for now we're just a placeholder so everything wouldn't be a blank. However there are some lines I simply can't change but I'll do everything I can to change every line of his.
And for the units, yes, I found that the lollichops was a rather, lazy choice, so I chose to use your ballonicorn knight suggestion as it is rather unique, though it may be hard for me to figure out how to the stats you suggested (I'm not that great at Lua), I will try.
another thing is while I understand it took effort to make the model, the pyro dragon and the lolichop just doesn't sit right with me I can suggest replacements though
Balloonicorn Knight (Replaces the Knight)
+Gains a 20% Combat bonus in friendly territory
+Recieves no movement debuffs from rough terrain
+Gives 2 Local
-/+ After loosing 1/2 HP will become a full hp Swordsman (Balloons aren't very good at combat)
-Lower Overall Combat strength (18 v 20)
Rainblower Pyros (Replaces Riflemen)
=Unlocked at Metallurgy
+Gains Golden Age Points from defeated enemies
+Has Higher Strength (37 vs 34)
-No Defensive bonus from terrain