The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Niflheim - House of the Dark Mists
258 kommentarer
hellcat5  [ophavsmand] 5. juni 2023 kl. 0:59 
@bethus - I'm very happy you enjoyed it!
Bethus 31. maj 2023 kl. 19:15 
I managed to finish the mission. It is extremely complex and inside Niflheim is a huge labyrinth requiring a lot of memory from the player.
Raga Del Andul's help boils down to asking for the magic ring. But once you figure out how those huge smoky corridors work, using conjurations and dragon screams, you manage to solve the riddle and reach the end. It really is one of the most complicated Mods I've managed to finish. It took me more than 2 days playing, stopping and thinking until I figured it out. Congratulations to the author.:Geralt:
cauda 30. juni 2022 kl. 12:26 
I've even gpone back outside but it isn't anywhere - is it in blackreach itself?
cauda 30. juni 2022 kl. 12:25 
Hi, thanks for that - I've scoured the entrance and gone all the way down to the spiders and back up but I seriously can't find the elevator - there is a lever at the entrance but that doesn't seem to do a v=blessed thing. I don't want to delete the mod but I really can't find the it
hellcat5  [ophavsmand] 22. maj 2022 kl. 15:44 
@cauda the main temple interest for niflheim is unground. it's an elevator entrance.
cauda 22. maj 2022 kl. 13:45 
How do I get to the temple? Can't find a door to access it?
IrishJonny13 21. okt. 2017 kl. 22:01 
Community Niflheim -: Does anyone out there have a suggestion for triggering the quest dialogue options from Raga Del Andul in order to start the quest inside Niflheim. I get conversation from Raga the ghost falmer, just not the triggering of the quest because he doesn't give me the necessary dialogue options.. help !! Thanx.
IrishJonny13 19. sep. 2017 kl. 18:46 
hellcat5 -: My prayers and love to you. I wish I had met you in life. I shall keep you in my thoughts and prayers and hope that you will get better not only for the benefit of Katmandu and all those who need online sentinels like yourself but also for strangers to your life like myself who are in awe of your work and dedication. Please stay strong. Please get better. God Bless you..
hellcat5  [ophavsmand] 19. sep. 2017 kl. 15:22 
Since I created this, I've had two strokes and I live in a nursing home. I'm not in position to do anything about this right now. I thought I responded to you before, but the post isn't there.
IrishJonny13 19. sep. 2017 kl. 14:14 
hellcat5 -: I actually get conversation from Raga Del Andul but no dialogue options from him for me to start the quest inside Niflheim. Please hellcat5, help.. !!
IrishJonny13 17. sep. 2017 kl. 1:59 
hellcat5 -: I noticed on some walkthroughs of Niflheim on Youtube that Raga Del Andul is actually in the area with the two Centurions on either side which is past the second door of the Foyer. As I enter ther Foyer from Blackreach which I suppose you'd call the entryway Raga Del Andul is right there.. could this be my problem.. isn't he supposed to appear as I enter the second door with the two Centurions ?? I tried player.placeatme xxxx but that didn't work. I used the console to get Raga's ID code but I suppose you can't do that. Help !! - Thanks hellcat5.
IrishJonny13 17. sep. 2017 kl. 0:40 
hellcat5 -: Great job on Niflheim. I'm just now enjoying it and I suppose I'm half-way through but I need your help.. When I actually enter Niflheim and meet Raga Del Andul, he greets me but that's it. No update or quest start and no lexicon.. ?? - Help !! I know you must have moved on, but I'm just starting your Mod now and would like to continue through it. Thank you !!
geigda 19. feb. 2017 kl. 9:24 
Perfect for my Ancient Nordic Run i'm Planning.
hellcat5  [ophavsmand] 7. juli 2016 kl. 22:43 
You have to be level 25 to deal with the monsters that lurk within niflheim. otherwise, they would most certainly slaughter you.
geekyoldiva 9. maj 2016 kl. 8:51 
Really good fun, though a few too many pesky locks to pick and I think the main quest in Niflheim would have been easier without my follower, but hey, I loved it.
R3D H00D 52 29. juli 2015 kl. 22:45 
Why do I have to be level 25?:steamfacepalm:
JadoSavilar 16. juni 2015 kl. 13:26 
Please give me a hint! I have activated the sigils and placed the lexicon in its receptacle, but the quest marker is still pointing at it and I can't interact with it at all. I get the message "You must activate the sigils and have the lexicon to open the seals", but I've done that.I've checked every chest, found the armour (very nice armour btw), taken out and replaced all the sigils and whacked all the dremora, nothing. The stairs have closed up behind me so I can't get out. I would hate to have to give up now, I've really enjoyed this mod.
JadoSavilar 16. juni 2015 kl. 9:56 
Hmmmm....well, I will have to figure it out, because I have the little burning Falmer fella following me around until I do. He's no trouble, but he does look so out of place in, say, Candlehearth Hall. It's very interesting, the way you've explored the question of what happened to the Falmer, why they did what they did; Skyrim really left that hanging, and it's one of the most powerful story motifs imo. Thanks for getting back to me, I look forward to the upgrade :)
hellcat5  [ophavsmand] 16. juni 2015 kl. 2:08 
@lennieandkate yes, the only entrance to niflheim is through blackreach. The doors that lock you in do so for a reason. figure out what the reason is, and you won't get locked in for long ;) I'm planning to revisit this mod in the next few months to upgrade it, and re-familiarize myself with the CK for FO4.
JadoSavilar 16. juni 2015 kl. 1:28 
Excellent mod so far, really enjoying the mass dwemer construct fights. However, it's gone a bit weird for me; I found an entrance to Niflheim in Blackreach, so I entered and activated 2 of the shrines, or torture machines or whatever, but can't get right through, There are doors which require keys, but no keys that I can find, and other rooms that just flat-put lock me in when I activate the machines. I came back out to try to find Niflheim from Skyrim, near to Mor Wotsit, and checked the map location online, but it's not there. Do I have to go back to Blackreach?
G20 9. okt. 2014 kl. 15:50 
F&R ;)
I added this to a collection a while back and thought you might like to know ;)
With compliments.
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=194265749
You might like to lend your thumb there too ;)
ElementalTiger 16. maj 2014 kl. 16:39 
do u need any dlc?
based god 7. jan. 2014 kl. 6:21 
Milfheim hihi
hellcat5  [ophavsmand] 22. dec. 2013 kl. 9:13 
@sarojz - I'm currently finishing up a project for 1618 studios. Our game is due out soon. I've got one more mod to finish up after that, then I'll finish the update to Niflheim. :) I should have it out sometime in january. Thanks for your patience.
Evil.Norman 22. dec. 2013 kl. 4:26 
Any news on the upcoming update? I've finished playing through the mod...,I think and really enjoyed it however I can't seem to locate the very nice looking ruins shown in the first images above. I've followed all the hints in the initial letter from Calcemo and looked all over the cavern location but no joy. Also I would love to get in that large room where all the crab robots are to have a little fun but again I can't seem to find a way in. Can you help me out hear? I'd like to completely finish this great mod but these few items are hanging me up. Thanks in advance.
Evil.Norman 16. okt. 2013 kl. 22:46 
Thanks for the reply hellcat5. I neglected to mention that I'm having no issues with the mod except for that one quest marker I mentioned and yes even though BOSS erroneously has your mod marked as obsolete then incorrectly advises it to be replaced an unrelated one I can and have been able to play through just fine so far. Thanks for a great quality mod and your continued support, you get a big thumbs up from Me!!!
hellcat5  [ophavsmand] 16. okt. 2013 kl. 14:36 
@sarojz - I anticipate that you can run this mod without having boss complain about it. I didn't write BOSS, I have nothing to do with boss's files, or it's association with Niflheim. To note, I am working on releasing an update for Niflheim, probably in Late december or first quarter of 2014. Thanks for your interest in Niflheim!
Evil.Norman 16. okt. 2013 kl. 12:33 
Oh btw,

I use BOSS for managing my modss and loads orders, it's reporting your mod is "Obsolete" and should be replaced by another mod named (Forfeoranna Heim). This mod doesn't appear to have any association with yours at all. I find it very odd really, here's the link on Nexus for the other mod.

http://skyrim.nexusmods.com/mods/13351/?tab=4&navtag=%2Fajax%2Fcomments%2F%3Fmod_id%3D13351%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D624866&pUp=1

Hope you can get it worked out, cheers!
Evil.Norman 16. okt. 2013 kl. 12:27 
Located the key in Bleakreach put when I went to find and enter Niflheim itself the quest marker points to Bleakwind Basin the Giant Camp. So per Calcemo's letter I should be looking "east" of Markarth and "West" of both The Mor Khazgur Ord Strong hold and Solitude. Can't seem to locate the city as a result. Other's are apparently having a similar issue as I, you indicate the entrance is back in Black Reach. So I'm heading back to the beginning. I'll try to move the mod to the top of the load order like you suggested in hopes I will bypass some of the aforementioned issues.
hellcat5  [ophavsmand] 2. okt. 2013 kl. 13:42 
@sarojz - yes, I'm working on the update.
Evil.Norman 2. okt. 2013 kl. 2:28 
I hope you are still planning to update this great mod as I look forward to some of the aforementioned and promised upgrades. I've installed in your mod and I've begun to play through the beginning. Will let you know if i run into any issues previously reported by other Steam players.
SuliemaN 31. aug. 2013 kl. 14:13 
Где найти Лексикон?
Where to find the Lexicon?
76561198053653525 13. aug. 2013 kl. 8:29 
So we should come back from time-to-time looking for a recent update (currently, the last update was Aug 22, 2012)? My sense is it will be worth the wait. Again, "Thanks!"
hellcat5  [ophavsmand] 12. aug. 2013 kl. 21:24 
@pjp1234 - np :) I'm planning many revisions based upon feedback from comments left here. If you want to have an idea of what I'm working on, read comments :) I consider everything.
76561198053653525 12. aug. 2013 kl. 21:00 
So, the rest of this quest takes place in Niflheim? Quest markers don't help if I can't walk through the wall it points to (Ha!). At this point there are 4, maybe 5 locked doors requiring keys, keys I don't have and can't find. The only area that I want to visit is the floor where 10,000 spiders lurk but one can't simply jump down there. Yes? Should I be able to get down there? Sorry for all the dialog...
hellcat5  [ophavsmand] 12. aug. 2013 kl. 20:15 
@pjp1234 - The rooms with the sigil stones is a puzzle. you should have a quest marker that takes you where you need to go.
76561198053653525 12. aug. 2013 kl. 16:08 
Bingo! Thank you for the timely help.
hellcat5  [ophavsmand] 12. aug. 2013 kl. 11:34 
@pjp1234 - I'm sorry, those are issues that I accidentally left unresolved when I made this compatible with dawnguard. I'm working on an update. You'll find the entrance to Niflheim down in blackreach, next to the aftand surface lift.
76561198053653525 11. aug. 2013 kl. 23:30 
After reading Calcelmo's letter I see the map marker is apears just outside Fort Dunstad, but there's nothng there!

And if I follow my HUD arrow it takes me to Ralbthar!

And finally, Calcelmo's letter hints about a location o/s Markarth. What's up?

Can you give me some guidance on starting? Thanks in advance!
Chaz 25. juli 2013 kl. 3:57 
Getting back to basics, anyone who has not tried this Mod yet should try it. Some pretty good work went into this and also has voice acting. :falkwreath:
hellcat5  [ophavsmand] 1. juni 2013 kl. 3:51 
yeap. I'll have all that fixed. and the armor is in between one of the centurion statue's legs.
Vasya Sovari 1. juni 2013 kl. 2:34 
Ok, so I gave in and played through the mod again. Other than the few bugs mentioned here it worked as well as I remembered, and I found a lot of things I'd missed last time.
Regarding the Hidden Armour: I found it via console. I will reveal the search term only if the dev doesn't object.

Less fortunately, I have no idea where it is physically. The texture suffers the same nasty pixelated effect as the Falmer ghosts and it's clearly designed for mages.
I'm going to assume helcat5 has plans for that too.

The Ghost ring is my single favourite item in Skyrim, ever. Just sayin'.
hellcat5  [ophavsmand] 31. maj 2013 kl. 23:06 
@undeadbydawn - ty :)
Vasya Sovari 31. maj 2013 kl. 4:39 
Oh, wow. This is the mod that I thought "Much Ado About Snow Elves" was. I just played through Much Ado again, and wondered why it was missing all the cool stuff. Now I know..
So I'm very happy this is about to be updated, since it's probably the best quest mod I've ever played.
I will wait for the update before I play it again. Thank you, hellcat5.
BrenTenkage 27. apr. 2013 kl. 18:46 
yay
hellcat5  [ophavsmand] 27. apr. 2013 kl. 18:46 
@BrenTenkage - yes :)
Cremia 27. apr. 2013 kl. 18:39 
oo cool
BrenTenkage 27. apr. 2013 kl. 18:39 
Good, so you will fix the quest markers?
hellcat5  [ophavsmand] 27. apr. 2013 kl. 17:51 
@willwoods98 - Thanks! I'm going to update it soon! new quests and refinement. if you use it as a house, you won't lose anything after update.
Cremia 27. apr. 2013 kl. 17:15 
just played this and loved it grate mod