ARK: Survival Evolved

ARK: Survival Evolved

New Weapons, Ammo, & Items
33 comentarii
Senaru 2 iul. 2020 la 2:06 
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemConsumable_Narcotic_Mymod_Natural_oil_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemConsumable_Seed_Amarberry_C",BaseResourceRequirement=200,bCraftingRequireExactResourceType=False),(ResourceItemTypeString="PrimalItemConsumable_Seed_Azulberry_C",BaseResourceRequirement=200,bCraftingRequireExactResourceType=False),(ResourceItemTypeString="PrimalItemConsumable_Seed_Tintoberry_C",BaseResourceRequirement=200,bCraftingRequireExactResourceType=False)))

*Replace the 200 for however many seeds of those you want it to cost. You can even add a fourth cost by copying a middle line and adding a comma then pasting. You could use any of the seeds in the official wiki's item ID list, there's a dropdown for seeds.

Confirmed working!
Senaru 24 iun. 2020 la 22:09 
OK so guys having issues with the natural oil, if you use ConfigOverrideItemCraftingCosts= and put in the exact recipe of the natural oil sans the mejoberry seeds, you should be fine :3 I'll test this later and post the full replacement code when I have more time
GrewIRoxmerx 3 mai 2018 la 3:07 
The code of Explosive Advanced Rifle Bullet can not be used
BLuJiNX 2 mart. 2018 la 8:19 
does this mod have an active mod dev??
BLuJiNX 28 febr. 2018 la 14:06 
is there a way to take out the XP booster.. like an ini for server owners? thanks in advanced for the info
MorbMeister 26 febr. 2018 la 13:50 
Crafting Recipe Blueprint Code?
Dessi 6 febr. 2018 la 10:31 
Unable to place morter and crafter nothing there pluss no engrams showing part from that spot on mod
Hello 25 nov. 2017 la 0:44 
can u give us cheat code
Monkey Business 10 nov. 2017 la 10:43 
Can you give Gfi command of items
Kordar 7 oct. 2017 la 20:45 
Literally the only mod I have seen addressing bear traps. How'd you get the time increased? Just a function of durability?
SychoSquirrel06  [autor] 8 sept. 2017 la 7:47 
Should be fixed now
[SBRBF] Jaster 18 aug. 2017 la 16:09 
Hey Silver, after the last update we cannot craft the xp potion anymore even though we have the engram learned, like it isnt in the alchemy morter anymore.
SychoSquirrel06  [autor] 18 aug. 2017 la 11:02 
Lady-Vile - I appoligize for the ignorance... Core Mod? I know that it is clean and stackable... the issue arose due to lack of differing ammo being put onto the assault rifle. It kept acting like an attachement and blocked vanilla ammo from loading. Any help would be greatly appreciated... feel free to message me. This is my first mod = )...
Lady-Vile 17 aug. 2017 la 18:17 
is it a core mod
cailean_556 17 aug. 2017 la 13:46 
Thanks for the update, Silverfox06.
SychoSquirrel06  [autor] 17 aug. 2017 la 8:56 
Hey all... Just wanted to give you guys an update... Explosive Rounds are causing some issues and crashes for some reason so I had to temporarily remove them until I can resolve the issue. Sorry about any inconvenience.
SychoSquirrel06  [autor] 15 aug. 2017 la 15:18 
FYI - EXPLOSIVE ROUND ARE CURRENTLY BROKE... WORKING ON IT
SychoSquirrel06  [autor] 6 aug. 2017 la 9:49 
Hey there guys... There have been some new addtions. Upon request we have added a Harpoon Tranq (6x tranq darts), new ammo (explosive rounds), and rebalanced some engrams. Cheers
SychoSquirrel06  [autor] 30 iun. 2017 la 6:47 
Huh, Pathfinder I just crafted the Alchemy Mortar and placed it last night..... could you clarify so more?
Pathfinder 16 iun. 2017 la 15:44 
I love the idea, but I can not place the mortar... maybe it is S+
Random Username 6 iun. 2017 la 21:51 
Maybe HV Rounds could do extra damage to armor on players or dinos (but not un-armored players or dinos) I'm sure the strength of it would have to be played around with but it sounds like it would be a cool idea.
SychoSquirrel06  [autor] 6 iun. 2017 la 19:34 
Mod ID = 739672959
SychoSquirrel06  [autor] 6 iun. 2017 la 19:33 
What would you want High Velocity rounds to do? As far as I know there is no bullet drop... or just increased damage and incendiary is fire damage (burning)
Random Username 4 iun. 2017 la 6:50 
awesome! was thinking more about this and figured i'd mention maybe incendiary rounds or high velocity rounds as well would be awesome as well
Kry 2 iun. 2017 la 18:51 
what's the mod ID
SychoSquirrel06  [autor] 31 mai 2017 la 8:01 
Hey 123,

LOL great minds think alike. It is something I have been working on in the background. I just want to make sure balancing of mod is appropriate first. Still trying to figure out is crafting the Nitroglycerin is balanced and crafting requirements are challenging but not too "grindy."

Thx for input 123.... it is the next planned item for mod. = )
Random Username 31 mai 2017 la 5:13 
You should make explosive variants of already exsisting ammo like Advanced Rifle Bullets or Sniper Bullets.
John Soldier 30 mai 2017 la 23:14 
That would be an amazing idea :O
Hirnsausen 30 mai 2017 la 17:31 
Sad to hear. Would you still give a try? Only when we try to reach our boundaries, we can expand them. ;-)
SychoSquirrel06  [autor] 30 mai 2017 la 9:13 
LOL that would be awesome... Might be a little out of my modding abilities..
Hirnsausen 29 mai 2017 la 18:09 
We need automatic point-of-defense weapon systems that can be installed on rafts. Using electricity, shooting lasers (no ammunition). Attacking everything that is in attack mode within a certain range.
SychoSquirrel06  [autor] 28 mai 2017 la 20:24 
Hey All!!! Any thoughts/ideas on resource demands would be appreciated. Trying to strike a nice balance between challenging and fun/achievable.
SychoSquirrel06  [autor] 25 mai 2017 la 14:04 
Explosive arrows can now be crafted one-by-one