XCOM 2
Powered Armor Immunities
57 条留言
Acerrrr12 [ENG] 2018 年 5 月 14 日 下午 3:47 
does this work with LW2?
I Darkstar X 2017 年 10 月 7 日 上午 11:01 
Understood. ^^ Thank you for your time, regardless. Enjoy the rest of your day!
krj12 (Ken)  [作者] 2017 年 10 月 7 日 上午 10:58 
I dont see how any project, regardless of the order, could impact this.
I Darkstar X 2017 年 10 月 7 日 上午 9:02 
Thank you for responding. ^vv^

Did you research the brain as teh very first project? Before the vial? It could very well be an ordering bug which the devs don't want to fix or cannot.
krj12 (Ken)  [作者] 2017 年 10 月 6 日 下午 1:30 
I've had no such issue in my last couple playthroughs.
I Darkstar X 2017 年 10 月 6 日 下午 12:22 
Hey, just a question, but does this mod cause issues when you research teh Codex Brain Shadow Project? When I did in my playthrough it stopped the scanning, but the cutscene did not trigger. The Decrypt Codex Brain Shadow Project was unlocked however. I was just curious if you knew anything about this XD
Rabid Dutchman 2017 年 8 月 30 日 下午 6:32 
Just tested this with WotC, and it runs.
IDK if the mods till works as intended, but it doesn't seem to crash the game.
T'erissk 2017 年 8 月 28 日 下午 6:47 
Going ot turn this off until its updated.
DERPKING1991 2017 年 8 月 25 日 下午 6:47 
Well with the dlc right around the corner ima wait till all the mods i used get updated.
OdinHighwind 2017 年 8 月 25 日 上午 8:58 
Will this work with Long War? Hadn't tried it just yet.
DERPKING1991 2017 年 7 月 13 日 上午 12:28 
btw it works, thanks for the help too
DERPKING1991 2017 年 7 月 9 日 上午 4:57 
SO far I havnt had any lucy with finding out if it works, nothing with venmon or burn atttacks yet.
If it does work, my efforrt with look things up and you coming up with such thing is a god send lol. I hate uneven slots
krj12 (Ken)  [作者] 2017 年 7 月 9 日 上午 4:52 
Looks good to me. Is it not working for even the powered armor?
If not, you might have some kind of mod conflict.
DERPKING1991 2017 年 7 月 8 日 下午 8:05 
Hows this



[PoweredArmorImmunities.X2DownloadableContentInfo_PoweredArmorImmunities]

ArmorList[0]="LightPoweredArmor"; (Wraith)
ArmorList[1]="MediumPoweredArmor"; (Warden)
ArmorList[2]="HeavyPoweredArmor"; (WAR)
ArmorList[3]="MediumPlatedArmor"; (Predator Armor)
ArmorList[4]="LightPlatedArmor"; (Spider Suit)
ArmorList[5]="HeavyPlatedArmor"; (E.X.O. Suit)
ArmorList[6]="HeavyAlienArmor"; (RAGESuit)
ArmorList[7]="LightAlienArmor"; (SerpentSuit)
ArmorList[8]="MediumAlienArmor"; (IcarusArmor)
ArmorList[9]="HeavyAlienArmorMk2"; (RAGEArmor)
ArmorList[10]="LightAlienArmorMk2"; (SerpentArmor)
DERPKING1991 2017 年 7 月 8 日 下午 7:09 
So trying to put the plated armor in should work and etc?

ArmorList[0]="LightPoweredArmor"; (Wraith)
ArmorList[1]="MediumPoweredArmor"; (Warden)
ArmorList[2]="HeavyPoweredArmor"; (WAR)

do I have to change powered, hevy, and light?
krj12 (Ken)  [作者] 2017 年 7 月 8 日 下午 6:27 
You'll want to look at the code to find the template names of what you want to add.
Each section should have something like:

`CREATE_X2TEMPLATE(class'X2ArmorTemplate', Template, 'LightPoweredArmor');

Add these names to the array list, and make sure you have them sequenced correctly.
For example, if you add to the above list, make sure you start the new items at sequence 3.

DERPKING1991 2017 年 7 月 8 日 下午 6:21 
I tried both with a new one after one of the mods causing my game to crash two times. Tho i think i may have not udnerstand what to put.
i tried copying what you have up top and realize i didnt have them unlocked and before that i just copy the top and just add the names of the armour and saw what i looked up was wrong and realize that is was powered armor and not the suppose of class armor, then i was like how am i suppose to add plated and etc with it being powered or does it really matter? I stayed up from 4 am trying to figure this out and im still lost i think XD
krj12 (Ken)  [作者] 2017 年 7 月 8 日 下午 3:28 
did you install this mod before or after you started the campaign? I'm really not sure if this change is retroactive to existing armor - never tried it.

Can you show me the lines you added?
DERPKING1991 2017 年 7 月 8 日 下午 3:19 
I did but no luck, kept getting burn.
krj12 (Ken)  [作者] 2017 年 7 月 8 日 下午 12:00 
you should theoretically be able to do any armor, just add to the list.
DERPKING1991 2017 年 7 月 8 日 上午 10:45 
Wait i think i see what i did wrong lol, What happens when you stay up till like 8 am and cant read right

but isnt there a way to make Plated Armor and the dlc armor in this little mix?
DERPKING1991 2017 年 7 月 8 日 上午 8:20 
That or I missed something small while doing it
DERPKING1991 2017 年 7 月 8 日 上午 8:18 
Yeah I just copy what you have in the info and added the names to it and nothing happened ingame
krj12 (Ken)  [作者] 2017 年 7 月 8 日 上午 7:57 
should work regardless of LW2 - you sure you're getting the correct template names?
DERPKING1991 2017 年 7 月 8 日 上午 7:11 
Sadly this doesnt work at all for lw2
Id put in all the armors and nothing happens
DERPKING1991 2017 年 7 月 8 日 上午 4:05 
DLC works right if i put it in?
Ralph Raptor 2017 年 6 月 22 日 下午 10:14 
Nice Mod! Thanks for sharing!!
trooper404 2017 年 2 月 24 日 下午 9:51 
It works with LW2.
DERPKING1991 2017 年 1 月 22 日 下午 8:27 
The mod is running very well for the first relase
krj12 (Ken)  [作者] 2017 年 1 月 22 日 下午 1:13 
I'm not currently playing the game, and have zero interest in the LW2 mod. I'd suggest trying it out - if it doesnt work, I will take a look.
alberix91 2017 年 1 月 22 日 上午 5:24 
I was wondering if there are issues with this mod and Long War.
DERPKING1991 2017 年 1 月 18 日 下午 6:41 
Balls, i wouldnt know, but oh well.
krj12 (Ken)  [作者] 2017 年 1 月 9 日 下午 6:10 
you can add any armor in the INI, as long as you know the template name.
DERPKING1991 2017 年 1 月 9 日 下午 5:22 
Does it have to be just Powered or can you or we add in the armor that are made in the Proving Ground???
krj12 (Ken)  [作者] 2016 年 12 月 19 日 上午 7:48 
Not familiar with that mod. But you can search his .uc file and look for something like:

`CREATE_X2TEMPLATE(class'X2ArmorTemplate', Template, 'LightPoweredArmor');

TaKo 2016 年 12 月 19 日 上午 7:07 
could u give me some help on trying to find the templates for the masterful armor mods?
krj12 (Ken)  [作者] 2016 年 8 月 23 日 下午 2:49 
I've consistently received immune messages for all of my armor, at least when encountering patches of fire or acid. Havent really payed attention when the enemty is using poisoned weapons, but i guess its possible you dont get the message in that scenario.
All-a-Mort 2016 年 8 月 23 日 上午 5:14 
Quick question: if this mod is working should a notice come up to say "Immune" when a soldier encounters one of the fire, acid, poison conditions? Since installing it and wearing warden armour and having a venom rounds dark event active, none of my soldiers were poisoned upon being shot but no notification appeared. Yet last night a W.A.R. suit wearing soldier had an immune notice when encountering an Andromedon's acid cloud.
krj12 (Ken)  [作者] 2016 年 8 月 13 日 下午 12:13 
I usually keep it in beta a few weeks, just in case any bugs crop up.
Gulp DragonDawn 2016 年 8 月 13 日 上午 10:14 
when will it be in "Alpha"?
All-a-Mort 2016 年 8 月 9 日 下午 3:59 
Thinking about it, considering the Halo armour is just a cosmetic option not a functional item equipped in the loadout screen (so not an armour in the sense of being an equipable item) , I shouldn't need to do anything as the game considers you to still be wearing Warden or whatever.
krj12 (Ken)  [作者] 2016 年 8 月 9 日 下午 3:01 
The template name I'm referring to is the name of the Armor set, not an individual piece.
I would look for lines of code that look something like:

`CREATE_X2TEMPLATE(class'X2ArmorTemplate', Template, 'MediumPoweredArmor');

Template.strImage = img:///UILibrary_StrategyImages.X2InventoryIcons.Inv_Warden_Armor";

Template.ItemCat = 'armor';
All-a-Mort 2016 年 8 月 9 日 上午 5:24 
Re: adding other mod's armour to this. If I wanted to add Nigel Thornbury's Halo armours, would I have add the template name for each part of the armour (torso, left arm, shoulder etc) or would it be sufficient just to add the torso, e.g "Nigel_F_Argus_Torso" for the female Argus armour type?
krj12 (Ken)  [作者] 2016 年 8 月 9 日 上午 4:05 
It should work with an existing save. I havent been able to get it to show on the armor description.
ferret 2016 年 8 月 9 日 上午 2:01 
Does this work with an existing save? Or is it that the immunity just doesn't show on the armour description?
krj12 (Ken)  [作者] 2016 年 8 月 7 日 下午 5:23 
add to my ini.
Slayer0fKings 2016 年 8 月 7 日 下午 5:21 
on your ini or his?
krj12 (Ken)  [作者] 2016 年 8 月 7 日 下午 5:14 
Quick glance through his code - you can try adding "GrimyBonusArmor1" to the list. Might work.
Slayer0fKings 2016 年 8 月 7 日 下午 5:00 
Right I just looked through all of it I couldn't find it, remember Grimy's loot mod tries to do a whole Diablo style drop system with the armors gives them names and abilities it's the same basic armors just with stats and abilities going through his Ini I wouldn't even know where to begin. Thanks for quickly answering my inquiry and I hope there is a workaround soon.
Kunovega 2016 年 8 月 7 日 下午 4:56 
At least for me I don't add mods mid-campaign. I finish a campaign and than go looking for new mods to use. I don't know if that's the norm for other people but I feel like I enjoy it more if the rules aren't changing mid-campaign. But each new start over with new mods keeps it fresh.