Portal 2

Portal 2

Don't Look Back
74 kommentarer
c4shurik 14. feb. 2022 kl. 7:22 
;D
Wheatley 15. juli 2021 kl. 12:44 
omg!!!!!1!111 tis is so epok!! 🥶🥶
Soldato V 20. mar. 2021 kl. 11:26 
this is such an amazing chamber. Never seen anything like it
Fuku Yamama 5. mar. 2018 kl. 17:03 
Freaky!
jam.lab1 7. juli 2016 kl. 8:39 
What a crazy game. Right down to walking backwards to go through the door. Great fun game.
З Я М А 28. okt. 2015 kl. 5:50 
Говнищеееееееееееееееееее !
Petutski 15. jan. 2015 kl. 18:59 
Wow, that was wild, very unique, and fun!
vioray 26. sep. 2014 kl. 18:59 
"why don't you look where you're going?"
"because Portal taught me not to!"
Rand0mNumbers  [ophavsmand] 19. maj 2014 kl. 4:24 
I stopped making maps for a couple reasons: 1) Brush modelling wasn't cutting it for me anymore. I really wanted to learn how to make my own models and 2) I couldn't figure out ways to make my ideas work anymore. Every successive pack led to more and more unstable implementations (ex: Thaumaturgy).

I have made a couple maps since 2012, but they never saw release. Both were for a mod, but one was rejected for not being "portal" enough and the other was dismissed as a "what's the point" map. I could release the first one, but I'm not too sure about it anymore. The second requires use of a custom material definition that cannot be created at runtime. I emailed a Portal 2 level designer at Valve about it, but never got a response.

So, maybe several reasons then. Learning 3d modeling, increasingly unstable ideas (some doing things the engine clearly didn't like), and not making the cut with any of my own ideas in a mod.
wildgoosespeeder 18. maj 2014 kl. 9:31 
I love me some quality control. :P I wanted a change of pace with something unexpected.

I'm shocked you haven't revisited or created new maps since September 2012.
Rand0mNumbers  [ophavsmand] 18. maj 2014 kl. 1:44 
Aye. The maps haven't really changed since initial TWP release. They're probably past due for some bugfixes...

Thanks for blazing through them again! :D
wildgoosespeeder 18. maj 2014 kl. 0:06 
Any comments I made on TWP also apply here:
http://forums.thinkingwithportals.com/community-releases/test-map-pack-4-t5971.html

Bashful elements.
guy612006 13. sep. 2013 kl. 17:37 
dont know how you did it but its a great map good job
76561197986105649 9. aug. 2013 kl. 21:27 
Wow , I liked it . I needed that for a change .
kimist108 24. maj 2013 kl. 17:29 
Okay, at first it was 'WHAT?' Then, fun.
Mathroy 26. apr. 2013 kl. 20:02 
Haha very original! Never seen that before!
John Simons 13. apr. 2013 kl. 12:33 
Weird, liked it, wouldnt play it againt. To nervous indeed ;)
bcpiron 24. mar. 2013 kl. 17:57 
Very ingenious!
lfjub.p 25. feb. 2013 kl. 5:27 
very good!!!!!!!!
Mr Fraggle (UK) 28. nov. 2012 kl. 9:42 
Very very good,but one is plenty.
Yavie 29. okt. 2012 kl. 15:07 
That was freaky! Not sure I'd want to do another map like that, but pretty damned cool!
Twenty Four 7. okt. 2012 kl. 8:29 
cool! one of the best unique maps i've seen. Loved it :)
Miami Mike 26. sep. 2012 kl. 16:14 
That was freaky. I gave it a thumbs-up, but it's not a gimmick I'd want to see again now that I've figured it out.
The Sojourner 22. sep. 2012 kl. 18:00 
Whoa... needz moar testing elementz :P

WSKRRR 3. aug. 2012 kl. 0:43 
This was the first time I genuinely smiled in almost a year. Two thumbs up.
UnableRogue 19. juli 2012 kl. 19:36 
LMAO Glados has intimidated all the equipment so much that now they are all too shy to work when you are watching them. That was a fun and funny map. xD
♕ DarkOhio ♕ 14. juli 2012 kl. 4:19 
This is easy
Nefnoj 9. juli 2012 kl. 10:14 
We want more!
bleh 8. juli 2012 kl. 6:56 
Oh my god. I couldn't believe this while I was playing. I cracked up laughing at the end. It was amazing!
Ravenmorke 20. juni 2012 kl. 21:00 
Ahahaha, geniale!!! :D
Captain Quakas 20. juni 2012 kl. 4:56 
Fun idea!
Razzoer 14. juni 2012 kl. 20:20 
well made
TheGist 3. juni 2012 kl. 14:29 
That was awesome! Feels so much like the AI is trying to trick you.
Calculator 2. juni 2012 kl. 10:50 
Oh god. That was brilliant. Those puzzle elements are very shy indeed!
Werepenguin 31. maj 2012 kl. 22:40 
epic win (i dont know crap about this kinda stuff) just awesome
Le Petit Mort 31. maj 2012 kl. 21:12 
That was terrifying.

This easily could've been in retail.
Nayos 30. maj 2012 kl. 18:21 
Nice concept, good work :)
fatmaegiul 29. maj 2012 kl. 15:06 
That was interesting that you had to go bakward most of the time, but it was maybe a bit hard, cuz u need to turn around at the right time wich was tricky, but otherwise it was a good test chamber
GTO™ 29. maj 2012 kl. 10:13 
Отличный уровень!
spottty 28. maj 2012 kl. 22:52 
you should have been the maker of the game tht was awsome
spottty 28. maj 2012 kl. 22:51 
wow that is cool,i loved that lv how did you do that awsome stuff???
Zeiros Lion 28. maj 2012 kl. 13:02 
A fantastic concept. I would love to see some more of these done with more classical elements as not to feel too gimmicky, as said by TBJ.
Andrew 28. maj 2012 kl. 9:43 
Cute little level, I would like to see more levels with similar mechanics
Darth Dangermouse 28. maj 2012 kl. 2:20 
Very Cute!
Rand0mNumbers  [ophavsmand] 27. maj 2012 kl. 19:11 
Rammstein: Thank you for the comments, but please stop posting links to your workshop every single time.
dubesor 27. maj 2012 kl. 18:46 
Map is supereasy but too frustating.
Currann 27. maj 2012 kl. 13:35 
Great level, really fun :)
TBJ 27. maj 2012 kl. 13:13 
It was alright. Well done I suppose. Im not too keen on chambers that rely on a gimmick for novelty tbh..
Apollo 27. maj 2012 kl. 13:11 
Clever Idea