Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem






I'd appreciate if you could try out my newest chamber: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=189002572
But in the first run, the frankencube didn't want to stay at the switch and I stuck. Made me restart the map - making me not very happy. Why so complicated and not just simply a companion dispenser above it? The next update is imperatively to come immediately! Here a suggestion to keep your design: make a second hidden button, that works for sure and triggers the plate, no matter what the frankencube does - et Voilà ^_^ #F4F
One thing that stopped me for a while was that the franken cube didn't fall exactly on the button, but slipped out of it. After a quickload everything worked good though. These cube-button mechanisms are not completely reliable and fail rarely from time to time. I always use them them with funnel to be sure.
it's tricky portaling the area under the pistons.
but not as hard as jumping onto the moving piston from above :)
nuro toxin tastes like chicken.
I did not notice the portals under the pistons.
so went for a refreshing swim,
5 times.
then made it to the moving piston.
I even got off the final piston, facing the wrong way.
walked a little, thinking now what ?
then lookrd behind me, eurika.
talk about me making life difficult for myself.
forget cubes, can you do a map with a guide dog please ?
I added the wall pannel to avoid that players try to ninja-jump directly from the east platform to the end one ^^"
So in fact you don't have to jump if you do it in the correct order X)
I hope I was clear and that you found it helpful. I think the map will be great!
That was my only downside but it was me missing out on the function of the first room.
I'd like some more feedback on this map: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=72375080
you should try out my map
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=72633184
and leave some feedback!