Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
This said, it does rather screw up the game balance sometimes. I've been wondering if that could be partially mitigated by removing the axe from your inventory permanently if you evac from a mission without collecting a thrown axe. This would both make sense and provide further interesting tactical decisions. Just a thought, thank you for the great mod.
No. You're trying to pick it up with the person who threw the axe, yes? Or at least someone who could equip it.
If you don't already, try using the Community Mod Launcher to check for conflicts. Details here: Troubleshooting: Mods not working properly / at all
You mean the "Search" button with a hand icon? Used that in a mission last night.
Think that's a design decision for the sentry guns to make them in some way balanced.
Would it be possible to even hide this entire mod behind an unlockable perk?