Source Filmmaker

Source Filmmaker

Ultrawide 21:9 Aspect Ratio Overlay
12 条留言
Spring Studios 2023 年 3 月 22 日 上午 1:17 
thank you good sir
Aqes :v 2022 年 12 月 21 日 下午 5:22 
Thx
medicocantplay 2021 年 11 月 26 日 上午 2:23 
Thx
Sammy 2018 年 3 月 9 日 下午 1:17 
It's not appearing on my screen
recommn [3d commissions] 2017 年 10 月 31 日 下午 6:02 
Simple. Useful. Nice. Thank you.
strawbunny 2017 年 3 月 4 日 下午 9:13 
thanks. what is 2.35:1?

by the way i love LIS <3
Fitne Por 2016 年 9 月 16 日 下午 2:30 
𝓋𝓇𝒾𝓈𝓀𝒶  [作者] 2016 年 8 月 4 日 下午 7:19 
@BrandyBuizel I'll definitely create a 1:1 Aspect Ratio overlay if and when I get into the mood of creating content for SFM again.
BrandyBuizel 2016 年 7 月 27 日 上午 5:41 
@MAX just a thought(I would do it myself if I understood even a little python) but could you make a 1:1 aspect ratio overlay file? It probably sounds useless and impractible, but it would help very much with 360 degree video in the SFM. After rendering a cubmap in SFM you need to crop all the videos anyway and sometimes you don't necessarily create the angle you want because you can only work in a 16:9 ratio(4:3 kind of helps, not much).
A square aspect ratio overlay would also make each frame a smaller file size because it renders the black bars and ignores what lies behind it and would subsequently reduce massive render-times for VR video(6 simulataneous cameras, eek).

I know it's a pretty niche category of SFM use, but I've seen you made 3 already. Maybe the math for 1:1 will be easy enough for you to crank out.

-b
𝓋𝓇𝒾𝓈𝓀𝒶  [作者] 2016 年 7 月 17 日 下午 6:46 
@episoder I originally made them as large as they are because I wanted it to be perfectly sharp at the exact ratio I wanted. Because VTF files only allow resolutions of 256, 512, 1024, 2048, etc, I was concerned that this would have a negative impact on both. As I'm so used to using SFM on my gaming rig, it never occured to me to optimize it, so I simply made them as large as VTFEdit could handle. I am a graphics fanatic, and I care very little for low-resolution textures for close-up things, so that also played a part.

But I've read your comment, so I've reduced the size of the image itself and I've also played with the settings for the VMT and VTF file. I've managed to retain that sharpness and ratio that I so desperately crave while reducing the file size to ¼ of its original size. However, it's a little buggy right now, so it'll be a little while before I update this mod with it.
episoder 2016 年 7 月 15 日 上午 9:31 
nice. but why is it so large? i mean the filesize and memory usage. it's too much for a lil helper. you can achieve that with a smaller texture, compresseed and with point sampling. ;)
4½ Star Games 2016 年 7 月 15 日 上午 8:51 
Thank