Arma 3
Gear Functions
68 comentarii
C. Chambers 24 mai 2024 la 14:07 
Im Also Having the Helmet Sling onto the ground rather than My Belt
spiderhouse 15 ian. 2024 la 12:56 
why is this mod wanted i don't get it can someone explain I don't know what slinging your helmet will do function wise aside from visuals it doesn't make sense to why would I need this mod?
Sir 7DozenEggs 10 febr. 2023 la 23:55 
could there be a way to implement this mod without needing ace? for example, pressing a button and it slings your helmet to a spot on the body?
OPERATOR VERM 4 febr. 2023 la 3:15 
the helmet slings into the ground
ALOSH 13 febr. 2021 la 1:22 
Can we use it on packback
KajSchak 22 oct. 2020 la 14:40 
the Nimitz issue got solved by removing this from the config.cpp:

class Man;
class CAManBase: Man
{
class EventHandlers
{
class ttt_nimitz_init
{
init = "(_this # 0) spawn ttt_nimitz_fnc_camanInit;";
};
};
};

KajSchak 22 oct. 2020 la 8:36 
hey Flax, your mod is creating an issue with the new ACE medical. When someone gets shot in the leg, the bullet leaves the body through the torso and makes soliders die much much faster. Something in the Experimental Nimitz by TeTeTe does the same thing. Maybe you guys can get in contact
Sceluswe 27 sept. 2020 la 7:15 
This is abandonware.
Ostross 12 iun. 2020 la 10:29 
Mod done/dead?
Papa N3rf 31 mai 2020 la 6:56 
Hello, I was wondering if there was a way to add non vanilla helmets to this?
Duffey 2 ian. 2020 la 13:06 
With 99% of my helmets, it just throws them into the ground. Using mostly USP gear
[MT] Rammaras 11 sept. 2019 la 1:39 
server side? Client side?
Victo 6 aug. 2019 la 20:26 
Qustion is there an iranian gear?
Gibbo 12 iun. 2019 la 6:29 
3CB @Wardogleader59
Wardogleader59 9 iun. 2019 la 23:09 
Does anyone know of a mod that not only slings the helmet, but also hides/removes your night vision when slung? I'd like to sling my helmet and not have to manually remove my goggles if at all possible.
Fredipedia 2 oct. 2018 la 14:17 
updated my modpack and removed it. sorry.
Georg Ravioli 12 mart. 2018 la 22:26 
Doesn't seem to work for me currently. Helmet slings just fine, but I have to drag my field cap from my uniform/vest/backpack to my head. I'm running a stripped-down version of ace, but mostly all that's missing is medical, so not sure if that's the problem.
Matti0503 2 mart. 2018 la 8:17 
Jackson I've joined servers with this mod that definitely don't have it. As long as the server has Ace you should be fine.
Jackson 24 ian. 2018 la 4:49 
Do I need this mods on the server to work?
Citadel 11 ian. 2018 la 15:21 
We're aware, thanks Redoper. Good info to remind everyone of though.
redoper 11 ian. 2018 la 2:15 
Citadel you can launch the game even without addons on which are dependent the active ones.
Citadel 12 dec. 2017 la 6:29 
Hey Flax, another question for ya. So, my buds and I are using a modified version of ACE, which isn't the one on steam workshop marked as a dependancy. For simplicity's sake, we'd love to use your mod as an addition to our modpack, but it keeps makin' us try to load ACE. Adding your mod to our group's modpack would solve this issue (we have a mod we use to dogpile mods just to avoid tech issues). Are you sure we can't do this? Is there some other arrangement we can make so that we can start using this kickass modd of yours without running the full version of ACE? Heck, is there a "non dependancy" version you can upload exactly as-is that doesn't have the dependancy?
Citadel 3 dec. 2017 la 13:05 
@Flax,

Cool, brother. Will do. Thanks for your hard work!
Flax  [autor] 3 dec. 2017 la 5:52 
Citadel - please don't, just use in a collection or as an additional mod.~

Anton - not sure about helmets that go to feet. Could be any number of recent Arma updates that have broken it. Might get round to fixing it at some point.
King Ram 3 dec. 2017 la 2:08 
Most of the helmets dont sling. They just teleport into the ground at my feet. Tip?
Citadel 29 nov. 2017 la 0:50 
Hey Flax, any complaints if we throw your addon into a group's mod pack?
Flax  [autor] 17 aug. 2017 la 5:01 
Ah ok - Yes you could loop through the items in someone's backpack and add a take X from person action to ACE but I think this would be slower than just opening their backpack and taking it from inventory. Just make sure your mates have the "shared" items in their backpack but yes it is possible.
Sixtyten 17 aug. 2017 la 4:58 
ohh I didn't mean literally attach them to the player, yeah both of the bigger two primary carry mods have issues with floating weapons and one has vehicle clipping/weirdness issues, bet small models would be a nightmare....But just like an ACE menu action that lets you assign items from your inventory for quick access for squad mates.
Flax  [autor] 17 aug. 2017 la 0:52 
@SixtyTenDerpity! yea sorry about the delay with the key. With the other stuff you mentioned I don't see why it's not possible. My only concern is attaching items to the player has it's issues. For example they are in the wrong place when you lie down or go through an animation. Might be limited by the engine.
Sixtyten 17 aug. 2017 la 0:26 
Also this is a bit random, But for the life of me I want to learn to code in sqf or how ever it is done to make changes with the ACE interaction menu. I have some ideas for a couple of uses of it. would it be possible to "attach" certain items to you. Like some Flashbangs that you attach with the ace menu and then other player can interact with you to take them and have them ready to throw/ or take from you then throw. For example your team is stacked up to breach a door and you realize you don't have a grenade so you go up to the point man and grab a Flashbang from a pouch on the back of their plate carrier. Or even extra mags, medical supplies, a launcher... etc for quick access
Sixtyten 17 aug. 2017 la 0:15 
YAY!!! You added the key to the mod! Thanks man!
Flax  [autor] 16 aug. 2017 la 1:57 
I will look into that - not tried it before.
WastedMike [=MTRC=] 15 aug. 2017 la 22:30 
Can you make it sling weapons on your back to carry 2 weapons?
JeongKKu 28 iul. 2017 la 23:23 
One more thing.. Yesterday, when I used this mode in multiplayer, the helmet went into the ground.
JeongKKu 28 iul. 2017 la 23:21 
@Flax Hey, I'm already subscribe this version. You mean official version is where? Can you give me link?
Sixtyten 21 iun. 2017 la 1:49 
Having trouble getting this to run on my dedicated server is there no key needed?
Flax  [autor] 4 iun. 2017 la 6:20 
@Lindsey Ray - Need a bit more info than that - tell me what's wrong and I can look into it.
Athena 3 iun. 2017 la 18:53 
please Fix this
Jakes 25 mai 2017 la 15:17 
ok thx
Flax  [autor] 25 mai 2017 la 10:59 
Unfortunately even if I said yes you cannot - Steam WS EULA does not allow you to upload content that you do not own the IP for.
Jakes 25 mai 2017 la 9:15 
@Flax are we allowed to add that to our mod packs if you give us permission to do so, i hear what you say regarding collections but that will be a little difficult for my server.
Im all about immersion and i have alotta (or would like to) small mods id like to have on the server with ou having a list of 30+ mods that people must download.

Even thou its say less than 2gb for instance but its a massive list it scares players from even trying my server
Flax  [autor] 18 mai 2017 la 2:33 
Hi Guys, if you actually took the time to read the Steam EULA you would realise that it doesn't matter if you give me credit or don't claim ownership. As stated in the agreement you sign with steam when uploading you cannot upload things you do not own the IP for.

Steam has a mechanism for what both of you are trying to achieve it is called collections. You simply add all the mods you need as requirements for the collection.

As for not giving you time to respond/ being rude and unprofessional, you shouldn't have broken the agreement in the first place. If you want to continue the discussion feel free to add me.

As for your packs, they both contained other people's mods. At one point or another, they would have been DMCA'd.
Architect 17 mai 2017 la 17:22 
Hello

I am the owner of the Balance Collection mod pack that got banned because of a copyright claim by you
i apologize for any inconvenince but i believe it was mistakenly banned as i never claimed for your mod to be owned by me or that it's an exclusive of my mod pack. i believe there was a misunderstanding there. could you please verify? @Flax
Flax  [autor] 1 dec. 2016 la 1:36 
@JuicyFruitDragon it should be client side. Ther server might have key signing on so you might not be able to play with it if its not one of their allowed mods.

@{DRIF} Uncreated Lemon this is a client side mod so no need to add to the server, only need to add the keys to the server if you have key signing turned on.

@Inspector_Spectre not sure, haven't played ArmA in so long. I did start the backpack stuff but haven't ever got round to finishing it.
JuicyFruitDragon 1 dec. 2016 la 0:32 
Dumb person on the internet here with a dumb question:
Does the server Im playing on need to have this mod installed for me to use it? (aka is it client or server side).
Thanks for taking your time to read my cancerous question.
<3 Juicy
inspector_spectre 5 sept. 2016 la 13:31 
hello there flax,
I am a fan of your slingload system and I was curious if work for backpack sling was underway
and hoping to have a private chat for a couple more reasons so if you contact me... thx in advance
Uncreated Lemon 24 aug. 2016 la 17:33 
Couldn't get this working with our dedicated server...is this a known issue or am I missing something perhaps? Thanks for the awesome mod though!
Rad 24 iul. 2016 la 18:56 
I cant wait for the non-ace version
Cameron Parris 23 iul. 2016 la 11:55 
alright, all i ask, is that you attempt it, not just try it once, oh well wont work, and then drop the whole thing, a man once said, nothing worth doing is easy to do.
Flax  [autor] 23 iul. 2016 la 6:10 
Oh it's similar enough but it's not something I need in game right now so it won't be a focus of mine.