Cities: Skylines

Cities: Skylines

Miyagi Motors factory complex (RICO)
50 opmerkingen
Hillsboro Inlet Lighthouse 20 apr 2020 om 10:37 
Mr Miyagi had to close his karate business and opened this
Avanya  [auteur] 28 dec 2019 om 3:56 
@Sonderling: Yup, that was the inspiration for this for sure! ^^
Sonderling 28 dec 2019 om 3:34 
what you call Miyagi Motors is the Volkswagen Company in Wolfsburg, Germany.
[CZCR].Wolf 9 dec 2019 om 7:03 
Still, a very nice asset and a regular in any of my cities.
Avanya  [auteur] 6 okt 2018 om 2:17 
@ericchiang111: It will just not produce as much as it can when that's the case, but nothing else will happen. It can't be abandoned because it's a Ploppable RICO building, so you don't have to worry about that. With these I would recommend having a cargo station or cargo harbor nearby since they need a lot of materials (if you don't have one already).
ericchiang111 6 okt 2018 om 0:34 
The factory alway shows not enough raw material. Will it affect the factory?
Marco 19 jul 2018 om 5:40 
ok thanks for answer :)
Avanya  [auteur] 18 jul 2018 om 12:44 
@Marco: That is out of my control. The RICO mod determines that and those values aren't something we can change as asset creators (I can change little more than you see in the settings panel). I suspect production is tied to level, which is already max. So not really anything else I can do I'm afraid.
Marco 18 jul 2018 om 11:48 
This buildings have to produce more goods.
Klopfer 2 mrt 2018 om 6:12 
thats what i mean... i can build them around the cargo station as i wish^^ thx
Avanya  [auteur] 2 mrt 2018 om 5:54 
@Klopfer: Well, as modular as something gets with 8x16 lots. :P You can have just one module or you can have 10 if you'd like. You can also put them together however you'd like or spread them out. But there are some limits ofc since the modules are fairly large and they're all level 3 so they want a cargo train station or habor nearby or they will complain. :)
Klopfer 1 mrt 2018 om 10:55 
is it completely modular?^^ so i can build my own factory in style i want to?
Roadmaster '93 5 dec 2017 om 11:25 
that's great
Jones 27 28 okt 2017 om 21:08 
wait a minute a i know where that is
clbraun 16 okt 2017 om 22:52 
Thank you was looking for a large industrial complex and this seems to fit the bill perfectly!
Avanya  [auteur] 17 apr 2017 om 1:42 
@Private Aye: Real life stole AJ3D's time, but it's still in the works. So one day it should arrive. :)
Private Aye 17 apr 2017 om 0:21 
Was the power plant never finished for this collection?
Avanya  [auteur] 27 dec 2016 om 9:29 
Thank you :)
Mandari 27 dec 2016 om 9:26 
Perfect thank you... awesome assets...
Avanya  [auteur] 27 dec 2016 om 7:34 
Make sure it has access to either a cargo harbor or cargo train station. They are all level 3 industry, so that's why they're fussy. Also make sure they have good fire coverage.
Mandari 27 dec 2016 om 7:31 
Hi, awesome asset, one question though... whenever i place them it gives too few services warning, any ideas why... i have tons of services... anything in particular we should put ??
Constant B 12 dec 2016 om 16:31 
Not a silly thought: Avanya Aerospace! An aircraft factory complex to place next to an airport. That would be even better.
UniverseMasterer 11 dec 2016 om 23:46 
how about avanya motors?
just a silly thought
CheekiTrumpeki 4 dec 2016 om 3:09 
Awesome collection.
Avanya  [auteur] 27 sep 2016 om 5:06 
I forgot about that one - ty for reminding me :)
Sl4sh&D4sh 26 sep 2016 om 17:56 
http://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=637575199 Should be included in the collection, otherwise the car lot will be pretty empty.
Chamëleon TBN 1 sep 2016 om 6:48 
I have no cities w/o your assets. Thank you for your great work!
Avanya  [auteur] 24 jul 2016 om 1:55 
@Lot Creator: I'd never suggest moving mods anyway as you'd want them updated. This isn't an issue I have encountered myself, but the way Evil.Iguana described it, moving some assets to the local folder could help out there.
Lot Creator 23 jul 2016 om 15:30 
@Avanya It works-ish but there's a limit to how much/many mods you can do that. Assets aren't an issue and normally would work until your RAM overfills. Mods however sometimes require a specific place (the workshop folder) to work on, transferring them over usually requires a mirror file of itself for whatever reason. Mods like Paintable textures usually require the default folder. Up to the last patch (1.3.2 I believe) it was still possible to swap the folder this, but now it's quite a pain to run the mods. Right now with the fresh install every mod works flawlessly but I am unsure how to proceed with adding assets to avoid running into the same old problem.
Avanya  [auteur] 23 jul 2016 om 15:20 
@Evil.Iguana Have you tried running steam in offline mode or moving some assets to your local folder?
Evil.Iguana 23 jul 2016 om 14:22 
@Lot Creator At somewhere around 900 steam workshop subs the game crashes at the main menu. Seems like a lot but it goes pretty quickly.
Lot Creator 23 jul 2016 om 11:46 
@Iguana Which is the limit right now? I have right now a fresh install but I don't know what the mod limit is presently.
Evil.Iguana 23 jul 2016 om 9:35 
I'd love it if you could bundle these together in a single workshop item. For many people going a la carte lets them save memory, but for me the limitation is max workshop subscriptions. I'm right below the level where it causes the game to start crashing in the menu and subscribing to everything would put me over that limit.
M@rt.in 13 jul 2016 om 11:17 
Great work! Some ideas: docking trainstation (did someone said car transport-wagons?), sidefactories (main building is only for assembly), testtrack, visiting center/museum. So many examples can be found; Ford in Genk (Belgium, closed factory), BMW in Munchen, Volvo in Gotenburg, MINI in Oxford, and so on...
StarKidPep 10 jul 2016 om 7:39 
ok, thanks
Avanya  [auteur] 10 jul 2016 om 1:32 
Not really. They're made to fit together in many different ways. :)
StarKidPep 9 jul 2016 om 19:08 
is there a specific layout for these?
Number One 8 jul 2016 om 2:32 
Nice! A welcome addition to the generic industrial zones.
Avanya  [auteur] 6 jul 2016 om 10:54 
Ty for the kind words guys! :D
Feindbold 6 jul 2016 om 10:09 
Just great!
MrMaison 6 jul 2016 om 8:59 
Excellent Work!!
Katalepsis 6 jul 2016 om 8:20 
Done :D
Thanks for the reminder.
boformer 6 jul 2016 om 8:17 
Don't forget to rate all the single parts
Katalepsis 6 jul 2016 om 8:16 
This is awesome, great work!
MrMiyagi 6 jul 2016 om 8:11 
Holy Cow!! Now I need a bigger map to fit this industrial wonder!
Big Bad Nonja 6 jul 2016 om 0:16 
Now THAT'S A Mod !
boformer 5 jul 2016 om 17:38 
wow!
Darf 5 jul 2016 om 15:02 
It's modular, you can make it as large as you like!
dalewj 5 jul 2016 om 14:42 
what is the final size of the complete complex?
Captain-No 5 jul 2016 om 13:51 
a link to this collectionfit fit well in several of my -all in one- Collections:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=530068711
thumbs up, thank you