Hearts of Iron IV

Hearts of Iron IV

10% Manpower from Non-Cores
19 kommentarer
SalzStange 21. apr. 2023 kl. 7:11 
You need to update this please. The no step back dlc changed something and manpower mods needs to be updated.
SalzStange 25. mar. 2022 kl. 18:39 
update please
Corseus 9. mar. 2020 kl. 11:37 
This is a cursed Germany buff.
绍兴老6 23. dec. 2017 kl. 20:54 
UP
TumbleKy  [ophavsmand] 30. juni 2017 kl. 8:43 
It still works. Honestly, I'm just having a bear of a time wrestling with the mod update system.
Kench 24. juni 2017 kl. 9:15 
Hey, love the mod, use it in all my games, but lately its has always been "outdated". I assume its still working?
TumbleKy  [ophavsmand] 12. maj 2017 kl. 9:13 
Yes. I have confirmed that it is working.
Argon 12. maj 2017 kl. 6:12 
Run with Update 1.3.3 ???
TumbleKy  [ophavsmand] 8. maj 2017 kl. 23:12 
It works with occupied land as well, but there is an additional modifier based on your occupation type.
ev1rw 8. apr. 2017 kl. 10:54 
does this work with owned land only or does it work with occupied land as well
TumbleKy  [ophavsmand] 27. jan. 2017 kl. 21:20 
Yep. The value that this mod changes seems to have been unaffected by any of the updates to the game so far. It should work with all versions going back to release.
Mbos 7. jan. 2017 kl. 6:37 
does this stil work with the 1.3.1 version ?
TumbleKy  [ophavsmand] 15. dec. 2016 kl. 20:57 
Updated for Torch.
clyro 11. sep. 2016 kl. 13:07 
yes
Mr.Nihil 13. aug. 2016 kl. 1:21 
Does this make the AI's non core recruitable population 90% as well?
PaulAzure 20. juli 2016 kl. 15:05 
Confirmed. I reloaded a few savegames without the mod, started a new game without the mod and tried the 15% version of this mod as well ... somehow certain provinces (only the border ones?) don't show the base reduction by occupation policy. It's a vanilla thing.

But ... what do you mean? That not fully occupied states don't give 100% of the resources even though the resource map mode suggests it?
TumbleKy  [ophavsmand] 19. juli 2016 kl. 1:14 
I have managed to reproduce the issue you are referring to both with this mod and in the base game, indicating that it is a vanilla issue. I think the bug may be just visual, in the same way that states appear to give their full resource quantity until the last tile of the state is captured.
TumbleKy  [ophavsmand] 18. juli 2016 kl. 18:24 
Hmm. I've never experienced (or at least noticed) that issue, and I really wonder why it's doing that. Could there be another mod involved? This particular modification is a single value modification to the manpower_defines file. It really shouldn't be causing something like that. I'll see if I can reproduce it though.
PaulAzure 16. juli 2016 kl. 0:49 
10% seems just about right to me. It's a threshold where I am actually ancouraged to think about going with only a harsh or gentle policy in populated occupied areas and give up factories and resources in return.

The problem is, that this somehow does not work consistenly:
Various provinces will not only get 10% recruitable non-core population, but the modifier from occupation policies (80%, 90% etc.) will dissappear as well. This results in sudden, vast manpower surges.
I noticed this in contested border provinces, where you share territory with another nation and it does happen for player states as well as AI states.