武装突袭3

武装突袭3

KSK 2035
232 条留言
IndeedPete  [作者] 2024 年 6 月 16 日 上午 11:50 
Should work, yeah.
Soulless5k 2024 年 5 月 21 日 下午 4:59 
does the mod still work
IndeedPete  [作者] 2024 年 4 月 24 日 上午 11:55 
Sorry, no idea. I've set up the mod correctly according to the BI Wiki.
Butter Fliege 2024 年 4 月 23 日 下午 1:09 
I dont mean the editor i mean a straight zeus game from private sever.
IndeedPete  [作者] 2024 年 4 月 23 日 下午 12:07 
I place the game master module in the editor and sync it to the player.
Butter Fliege 2024 年 4 月 22 日 下午 2:41 
How do you set the module?
IndeedPete  [作者] 2024 年 4 月 22 日 下午 12:16 
When I place the Game Master module, at least the Tropic faction shows up. When I set the module to include unofficial addons, all factions show up.
Butter Fliege 2024 年 4 月 21 日 下午 4:06 
I do not see any units in the Zeus tab do I need to download anything extra?
IndeedPete  [作者] 2024 年 4 月 21 日 下午 12:14 
@Butter Fliege: Should work with Zeus, yes.
Butter Fliege 2024 年 4 月 21 日 上午 4:39 
Does this work with zeus?
Artificial Soldier 2023 年 8 月 10 日 上午 8:42 
Really enjoy this mod. Even though it’s been a few years have you ever thought about an update?
IndeedPete  [作者] 2021 年 6 月 17 日 上午 12:39 
The Fennek is a vanilla asset, so knock yourself out.
Fabi_Bo271 2021 年 6 月 10 日 上午 10:45 
@The M Is it possible to get the LDF things? Only textures or ready as a Mod?
Jajoeni 2021 年 6 月 9 日 上午 9:13 
is it ok for you, if i repack the fennek into my mod for the BW project of my unit?
Owl 2021 年 5 月 19 日 下午 3:47 
If only they spoke German ;-;
IndeedPete  [作者] 2021 年 3 月 15 日 下午 1:11 
Yeah, I know. But people will (presumably?) get DLC ads if I add that stuff to the default loadouts.
The M 2021 年 3 月 14 日 下午 2:25 
There is no dependency because everyone has the files but not everyone can use them.
IndeedPete  [作者] 2021 年 3 月 13 日 上午 7:51 
I really like the Contact stuff as well. But it's not officially decrypted yet. At least on current stable it isn't. Though I can get the helmet and radio backpack via Samples. I'll think about it. If anything, that stuff wouldn't go into the default loadouts as this would ad DLC ads for most people I assume.
Fabi_Bo271 2021 年 3 月 13 日 上午 3:19 
I like the Contact-Stuff, also the Vests so i would like to see this featured in the Mod!
IndeedPete  [作者] 2021 年 3 月 13 日 上午 1:07 
Looking cool, is the Contact stuff decrypted already? Even if it is, I'm vary to include it since it doesn't seem to be very popular. So I'm not sure if I want to add that dependency.
The M 2021 年 3 月 10 日 上午 1:46 
If you want I can give you the Arid and Flecktarn textures for the LDF Helmets.
https://imgur.com/aimHrFi
https://imgur.com/r12kBls
https://imgur.com/wPhlb7d
https://imgur.com/gTtuC1T


I hope it is ok under the license
Bog21 2021 年 2 月 17 日 上午 8:46 
Hey IndeedPete,
I love this faction, the textures are amazing. I would like to report a bug however,
The Unarmed, and MMG Prowler do not show in Zeus, only in the editor.
I don't know a single thing about how mods work, but if you need my assistance, feel free to add me.
IndeedPete  [作者] 2020 年 9 月 19 日 上午 10:53 
No plans yet but if that's been decrypted, I'll try to take a look.
Buck 2020 年 9 月 15 日 上午 4:38 
What are the chances of getting retexs' of the contact LDF vets and helms? I believe the UV is out there as other mods have retexs' of them.

Would be a nice update to this already great 'lore' friendly mod.
nockrero 2020 年 9 月 10 日 下午 3:41 
@Herbiie Sure. Go to bed
IndeedPete  [作者] 2020 年 9 月 6 日 上午 6:31 
German voices would require the Global Mobilisation DLC which I don't want to use. I'm not sure the CBRN gear from the Contact DLC is decrypted already. And even if, same problem as with Global Mobilisation. They're both niche DLCs.
Lucas_Wu 2020 年 9 月 5 日 上午 12:00 
Long Time no see! Keep Going! any Idea for German voice and CBRN?
IndeedPete  [作者] 2020 年 7 月 11 日 上午 4:54 
Yeah, might have to rename my mod. :D But there's still time to re-instate and disband it a couple times over until 2035.
Herbiie 2020 年 7 月 10 日 上午 10:28 
Unrealistic.

No way KSK will be a thing in 2035 the way they're going ;)
Kellmister 2019 年 11 月 10 日 下午 7:05 
This is very well made. Nice.
TemporaryTeMp3R 2019 年 5 月 24 日 下午 1:23 
Ok, love the mod man. Thanks bro.
IndeedPete  [作者] 2019 年 5 月 24 日 上午 7:45 
It'll work, you'll just get ads / overlays when trying to use Marksmen content as far as I'm aware.
TemporaryTeMp3R 2019 年 5 月 23 日 下午 6:48 
I don't have marksmen dlc but uh..could this mod still work?
JakoI3 2019 年 3 月 16 日 上午 10:10 
Question?
Do you still work on this and if yes when we can expect an Update?
IndeedPete  [作者] 2019 年 3 月 14 日 下午 1:08 
The tanks already seem a bit out of place for a special forces thingy. So, arty aside from mortars seems out of scope.
Timmy the Dragonborn 2019 年 3 月 13 日 上午 7:06 
No arty, why?
IndeedPete  [作者] 2019 年 1 月 19 日 上午 10:44 
They certainly inherit from vanilla classes.
Lucas_Wu 2019 年 1 月 16 日 下午 9:51 
Vanilla? But the dual arms mod doesn't support your weapon...The ACR mod just use the weapon from apex.
IndeedPete  [作者] 2019 年 1 月 14 日 上午 10:54 
You mean the name pool for AI units? Yes, they're still NATO vanilla. Not really a high priority for me though.

I don't want to rely on other thrid party content (than the one I already integrated) so I will stick to vanilla for now.
Lucas_Wu 2019 年 1 月 12 日 下午 10:31 
Also...about AI names...check out the BWmod
Lucas_Wu 2019 年 1 月 12 日 下午 10:30 
If you like....please use the vanilla one or the HK416 in NIArms.
Because I use the dualarms mod, and it doesn't support yours.
IndeedPete  [作者] 2018 年 12 月 31 日 上午 7:21 
The insignia or the flag? Former can be removed by script or arsenal.
The khaki vanilla ones were initially meant to be just placeholders until I get around to do my own.
Lucas_Wu 2018 年 12 月 30 日 下午 5:54 
But you still need to remove the large logo on the right!
Besides, why arid units still uses green khaki guns?
(I prefer Black SPAR in the vanilla game)
IndeedPete  [作者] 2018 年 12 月 30 日 上午 5:36 
Well, Arma doesn't really support anything like that. You'd have to create a vest / uniform texture and config for every single name. :/
Lucas_Wu 2018 年 12 月 29 日 下午 7:12 
I think you really need to remove the icon on the right....
German name tags need!
Kestrel 2018 年 8 月 18 日 上午 8:54 
Super. Danke dir für die schnelle Antwort.
IndeedPete  [作者] 2018 年 8 月 18 日 上午 6:22 
Ich habe damals die Vanillawerte kopiert. (Allerdigns von den britishen CTRG Westen.) Sofern die sich nicht geändert haben, sollte es gleich sein.
Kestrel 2018 年 8 月 18 日 上午 5:02 
Moin zusammen. @IndeedPete Kannst du mir sagen welches Schadenmodel die Westen und Uniformen haben, sprich sind die in der gleichen Panzerungsstufe wie Vanilla usw. oder hält der Spieler damit mehr DMG aus als bei anderen Klamotten? Wir möchten die Mod gerne in das Repo einbinden aber sie müssten dazu das richtige Schadenmodel haben.
Lieben Gruß, Wittmann
Bingo 2018 年 8 月 10 日 下午 4:59 
Srry habe das Problem behoben.... War unnötige Diskussion
IndeedPete  [作者] 2018 年 8 月 10 日 上午 9:26 
Funktioniert problemlos für mich, selbst wenn ich nur KSK lade. Ich schlage vor, Du prüfst Dein Zeus Setup. Da gibt es bspw. im Game Master Modul die Möglichkeit, auch inoffizielle Addons zu laden.