安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I *love* this class, thank you for the mod.
Thanks
Lol, I only just seen your reply ;)
Just because I'm using a spectre, with a LW smg, and the enemies detection radius is like, 4 tiles, and civis have no detection range..
There seems to be a small bug though: The Squaddie ability is named "Marked" when at the tech tree screen.
RangerSword_Conventional_BaseDamage=(Damage=4, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Melee")
RangerSword_Magnetic_BaseDamage=(Damage=6, Spread=1, PlusOne=0, Crit=3, Pierce=1, Shred=0, Tag="", DamageType="Melee")
RangerSword_Beam_BaseDamage=(Damage=8, Spread=1, PlusOne=0, Crit=4, Pierce=2, Shred=0, Tag="", DamageType="Melee")
RANGERSWORD_CONVENTIONAL_BASEDAMAGE=(Damage=4, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Melee")
RANGERSWORD_MAGNETIC_BASEDAMAGE=(Damage=5, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Melee")
RANGERSWORD_BEAM_BASEDAMAGE=(Damage=6, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Melee")
How many mods at all?
thanks but no thanks
especially with a stupid Mass Effect title
My balancing task is a bit different from yours, since I'm attempting to balance swords with respect to my class, with some minor attempt at making them not outlandishly different from Vanilla. The Spectre has significant sword burst damage potential once every 3-4 rounds or so (Spring Into Action + Mark Target round 1, Swift Blade Sword Attack x3 round 2, ability cooldown recovery round 3), while a vanilla Ranger has consistent killing power via Shotguns + Rapid Fire + 100% Crits.
So I suspect that as your Katana stats may drift upwards in power, mine will probably hover around its current range.