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Rapportera problem med översättningen






@Annarresti There's probably some roundabout ways to jank it but I've never really had the time or motivation to look into how that would be possible, since it's beyond my capabilities/knowledge of Stellaris modding atm
thank you!
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3592958885
@APx-jeeperz2 Thank you!
@superakk Thanks, I've updated the description to link to the updated translation
My personalities are randomized just like vanilla's, and have certain requirements based on ethos, civics, traits, etc. For instance, Plunderers of Knowledge requires Militaristic, Splendid Isolationists requires Xenophobic, etc. They also have various weights based on ethos, civics, traits, etc just like vanilla's personalities. If you see random personalities that makes no sense, like Splendid Isolationists who're Xenophile, that may be a mod conflict or corrupted installation.
AI personalities like: Haughty Supremacists, Proud Nationalists, Plunderers of Knowledge - Have by default set any other species as undesirable. Even if the empire is neither xenophobic nor authoritarian.
AI personaliteis do affect the preferred settings an empire uses, and the settings they start with. (This includes the player.)
Lastly, I'm a bit confused on why many AIs are randomized, instead of being linked to specific factors like civics and traits. Every time start a new galaxy with the same empire for testing over I get a different AI despite having nothing change about its core properties. If requirements aren't met shouldn't pick a vanilla one? I haven't noticed a single Hegenomic Imperialist during my testing.
[trigger_impl.cpp:11705]: has_policy_flag trigger at file: common/opinion_modifiers/01_personality_opinions.txt line: 388 is referencing an inexistent policy flag
This could be fixed by changing line 388:
FROM = { has_policy_flag = interference_full }
--> FROM = { has_policy_flag = interference_aggressive }
Not a big deal but just a heads up