Besiege

Besiege

propellor remodel
15 kommentarer
stuChris  [ophavsmand] 25. juli 2016 kl. 21:17 
just released a new vehicle, its a FLYING LAMBHORGHINI! http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=731631040
stuChris  [ophavsmand] 25. juli 2016 kl. 20:25 
dear subscribers... hear me out.
in the last month or so my creations have been at a loss due to my vacation, and i may not be able to fully come back to my formerley high place in steam, so...i need your help.
if you can, tell as MANY PEOPLE as possible about my latest machines, and PLEASE try to convince them to subscribe, it would mean a great deal to me, and it would let me know that you guys want more machines from me :)
stuChris  [ophavsmand] 21. juli 2016 kl. 18:39 
:) np
Bruh 21. juli 2016 kl. 18:28 
thanks dude and very cool skin
stuChris  [ophavsmand] 21. juli 2016 kl. 18:01 
@antoine
i used a 3d modeling program called blender, its free and very easy to use :)
Bruh 21. juli 2016 kl. 17:34 
how did you made skins???
stuChris  [ophavsmand] 7. juni 2016 kl. 10:10 
@Space Mikey i dont know, but i do know that if i do it will have much more varietey!
[☆] Space Mikey [☆] 7. juni 2016 kl. 10:04 
so great ! will you make another weaponized train with your previous models tho ?
anyway , keep making great things !
stuChris  [ophavsmand] 7. juni 2016 kl. 7:26 
@Roi_mdrole no problem :)
Roi_mdrole 7. juni 2016 kl. 7:03 
I found the files in the steam/steamapps/workshop/content folder. I replaced the original version of the propellor in my skin pack and it works fine! Now i just have to recolor it! thank you :)
stuChris  [ophavsmand] 7. juni 2016 kl. 6:24 
@Roi_mdrole im not sure if its possible to use files from subscribed skin packs, im pretty sure its not stored in files, but in the steam cloud.
however, if im wrong, go ahead! :D
Roi_mdrole 7. juni 2016 kl. 6:07 
Hello, i'm trying to make my own skin pack, and i really like the design of your propellor. Is it ok if i use your model in my skin pack? i will mention your contribution of course !
stuChris  [ophavsmand] 6. juni 2016 kl. 19:39 
UPDATE: i figured out the problem, the propellor is now the correct size AND rotation!
stuChris  [ophavsmand] 6. juni 2016 kl. 19:32 
yeah i couldnt get that to work, sorry :(
TangibleLight 6. juni 2016 kl. 18:33 
I like it, but shouldn't the blades all be turned 90 degrees? As it is, they wouldn't realistically generate much thrust.