XCOM 2
Edited Ragdoll Physics
254 kommentarer
Jewels 17. sep. 2016 kl. 14:38 
http://psteamcommunity.yuanyoumao.com/profiles/76561198023011099/myworkshopfiles/?appid=268500


New Redux located here, you may safely unsubscribe from this mod
Jewels 17. sep. 2016 kl. 12:50 
We are abandoning this mod, HOWEVER we are uploading a Redux version, a link will be provided upon release, we will support the Redux version only after this point
Jewels 17. sep. 2016 kl. 11:22 
we keep getting a update failure, standby
ProvokingPerch  [ophavsmand] 17. sep. 2016 kl. 11:06 
pressures on
Jewels 17. sep. 2016 kl. 11:02 
Massive update deploying shortly
ProvokingPerch  [ophavsmand] 5. sep. 2016 kl. 12:28 
Cuckaaw.
Dragon32 5. sep. 2016 kl. 11:36 
Woo-hoo!
Ninja-454 4. sep. 2016 kl. 19:57 
Perfect!
Jewels 4. sep. 2016 kl. 17:54 
Just to let everyone know, this mod isn't dead, we are working
Jewels 24. aug. 2016 kl. 4:28 
Some sad news everyone, we may need to reupload this mod as a new mod, the Workshop system is a buggy mess sadly
ProvokingPerch  [ophavsmand] 22. aug. 2016 kl. 23:14 
kewl stuff
Jewels 22. aug. 2016 kl. 14:49 
Great news everyone, the Sectopod's sliding joints are done, it will be added to the game soon
ProvokingPerch  [ophavsmand] 21. aug. 2016 kl. 6:25 
@Cpt. Obvious It's completely compatible, but none of the units it adds will use the edited ragdoll physics at the moment.
Jewels 20. aug. 2016 kl. 18:00 
however sorry if I came off as rude, I believe you have a conflict
Jewels 20. aug. 2016 kl. 15:11 
yes you do, if you have this mod you have a Sectopod ragdoll, and the Gatekeeper is not a problem caused by this mod, that is a vanilla mod
Jersee 20. aug. 2016 kl. 11:33 
I got no Sectopod ragdoll? Also for the Gatekeeper the ambient sounds stays when it dies.
Jewels 15. aug. 2016 kl. 15:44 
It may, I stress may, be possible to make legs stay attached, but I am actually very happy with this current version
Jewels 15. aug. 2016 kl. 15:39 
Major development update, I feel the new Sectopod ragdoll is ready for use, as a consequence the things legs fall off when it explodes, but I think this one looks fantastic, would anyone want me to make a quick video to show the progress
Jewels 15. aug. 2016 kl. 12:10 
not exactly, Development is sort of halted for now
Crazyduck 15. aug. 2016 kl. 7:23 
I ve read the comment section, but didnt quite understand, is it currently compatible with A Better ADVENT?
Jewels 11. aug. 2016 kl. 11:23 
almost finished the new Sectopod, it is far improved, panels can fall off and move, as well as the fact the legs are far less glitchy, they *should* not bug out if the sectopod is standing, however I am encountering physics bugs, so it won't be ready until I finish it, a bug fix is also coming, currently Mecs aren't actually using their new ragdoll, I will also be releasing, the LWS Muton Elite, Drone, and Sectoid Commander, I also will be making a patch to allow the Centurion to work again
Onyx 6. aug. 2016 kl. 16:21 
Thnx guys.
Jewels 6. aug. 2016 kl. 10:54 
@Rex we plan to release it once we fix it, on a side note, I have found out why the sectopod glitches when dying standing up
Onyx 6. aug. 2016 kl. 4:50 
If you ever find the oppurtunity to upload the "without death animations" version, I would really appreciate it despite lacking blood and sound. I realize that this would mean taking your time, so apologies in advance. Some of the animations (especially when grunts suddenly backflip) reaaally breaks immersion.
Juravis 5. aug. 2016 kl. 12:50 
I don't take money and I dont claim any copyrights Im just a guy playing XCOM that also likes to code. Give it to Vortex.
Jewels 5. aug. 2016 kl. 12:42 
I have plans to include LWS new Alien Units, as well as make a mod that makes the Advent Units use Advent weapons rather than reskinned Xcom weapons
Ninja-454 5. aug. 2016 kl. 12:36 
@Avenger - I love you guys.
Seriously, PayPal. Set it up.
Now...
NOW!
Juravis 5. aug. 2016 kl. 9:01 
@NinjaDemon05 I already made a mod for all the Frostbite ability its Frozen Lash
ProvokingPerch  [ophavsmand] 5. aug. 2016 kl. 1:01 
Thank thee, kind sir.
Ninja-454 4. aug. 2016 kl. 20:40 
Shot an officer, & he fell into (then hung in the middle of) a window over flying through it. This team has earned it's positive rep.
Jewels 4. aug. 2016 kl. 1:19 
I'd suggest ask Advent Avenger he is far better at code than I, he taught me what I know, he alters abilities constantly :)
Ninja-454 4. aug. 2016 kl. 1:07 
Any recommendations from you guys?
Hoping for a mod where Frostbite has a cool down over one time use per mission?
Jewels 4. aug. 2016 kl. 0:58 
well actually... we have been trying to remove them for quite a bit, but we can't get the blood and sounds to work if we do that, we are trying :)
Onyx 4. aug. 2016 kl. 0:16 
Really lovin' your work guys! If it's not any trouble perhaps make an optional mod where bodies(particularly advent and xcom soldiers) just flop down when they die, instead of doing their scripted death animations?
Jewels 3. aug. 2016 kl. 17:24 
We don't really have a system set up for getting donations, not sure if I'd feel right about taking them we never expected it
Jewels 3. aug. 2016 kl. 17:20 
you'd donate to us, never expected that we just made this because we both had the same idea, wow :)
Ninja-454 3. aug. 2016 kl. 17:17 
I enjoy accurate animations over the Olympics. :)
Paypal?
ProvokingPerch  [ophavsmand] 2. aug. 2016 kl. 7:42 
Which reminds me, nothing revolutionary on the animations front however I managed to successfully swap out an ingame package for a new one. That's not related to this mod in the slightest but I'm exploring that area of modding.
Jewels 1. aug. 2016 kl. 21:34 
That's the goal :)
Ninja-454 1. aug. 2016 kl. 20:42 
Nice to see you guys using the comments section to chat in. Makes us feel like we are actually up to date on what has been going on. :)
ProvokingPerch  [ophavsmand] 24. juli 2016 kl. 2:20 
Noice
Jewels 24. juli 2016 kl. 0:00 
Great new everyone, I may have found out how to fix the Setopod at long last, don't get your hopes up yet, it requires us completely redoing the ragdoll, it may still not work correctly, but it should be an improvement in any case
ProvokingPerch  [ophavsmand] 21. juli 2016 kl. 10:45 
So I think I know how to add death animations, however my editor won't open so until it can progress on this mod, at least on my end, will be minimal if even existent.
ProvokingPerch  [ophavsmand] 20. juli 2016 kl. 15:43 
Don't worry about it, I just tested it and the problem appears to have been fixed.
Dragon32 20. juli 2016 kl. 15:04 
@ProvokingPerch: Just finished playing for the evening. Wish I'd seen that. I'll keep a look out next time.
ProvokingPerch  [ophavsmand] 20. juli 2016 kl. 14:15 
I'm sure the stun lancer found it fun, but alas no that's not what I was reffering to.
Phnx 20. juli 2016 kl. 13:48 
@ProvokingPerch Dunno, but on my last mission I had a dead Stun Lancer hug (spoon?!) a dead Viper. That was fun! XD
ProvokingPerch  [ophavsmand] 20. juli 2016 kl. 11:32 
Is anyone getting weird behaviour with the Stun Lancer ragdoll where their chest sticks out a lot when they land on their back?
ProvokingPerch  [ophavsmand] 18. juli 2016 kl. 9:21 
You could do if you edited all the ADVENT units UPK's to give the archetypes the human death handler, but that would require downloading the mod tools and that's quite the hefty download.
Jewels 18. juli 2016 kl. 8:22 
Not really I am afraid, I would have to do some crazy configs and I don't think it is worth it