安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






On Windows you put this mod here: Documents\My Games\Sid Meier's Civilization 5\MODS
The latest version of Vox Populi (4.22) can be downloaded here: https://forums.civfanatics.com/threads/what-is-vox-populi-%E2%80%93-how-to-install.528034/
Thank you!!
otherwise go with this.
https://forums.civfanatics.com/threads/new-beta-version-march-14th-3-14.643756/
or maybe it wasnt there at all? where did i miss
Declining it has no repercussion and prevents bad events like those from happening.
Advisor Events are getting a rework on the next version.
A foreigner has been murdered.
Forced to pay 225 gold and 225 culture, and bad relations with an 'unknown' entity.
I got this three times about 30 turns on marathon. Bad luck, yeah maybe, but firstly can we have something that doesn't pick the same event so soon after it already fired.
No choice in the event, pay both and have bad relations?
How about one of the three?
Or kill it with fire. Can l edit out an event btw?
Even the corruption event is more palatable than this.
I'm also getting events really close together, so not uncommon to see one (might even be two on some turns) firing in sequential turns and this is on a Marathon game.
Would humbly recommend that bad events don't fire until the ancient era is over maybe? It can completely undermine a campaign early on, and you never have any of the alternative choices available, so it just ends up being click and eat s**t RNG.
To be honest I'm not a huge fan of that event anyway, loss of 75 production seems like a harsh penalty for not being near a mountains or ice, particularly in the early game.