Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción






-the walkway connected to the big pipe over a site
-on the wall next to the single blue box in mid
-the overhang with the blue and white poles on at "long a?"
yes
Thanks for the feedback!
The idea seems fine but the map is too small in general.
Also there are too many positions to cover for CTs on B site. I suggest closing the construction zone and make it only for throwing nades into the house.
The map seems very T-sided at that time. For example, taking mid it's just easy. You can smoke the main path and rush up the alternative way while your friends push through the smoke. The CT Awper is just screwed.
Also you get too much from that ez battle - you can take A from 3 different routes (main A, mid-to-A, CT spawn) as well as taking B from 4 different routes (B lower, B upper and construction yard, mid-to-B, CT spawn).
Overall it's still in beta so only time will tell if that was good suggestion or not.
Happy mappering ,)