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Rapporter et oversættelsesproblem
Hosted on HplssDmcrcy|Ranked|HOE|50+CustomMaps|32Players
IP: 23.24.240.133:7777
https://psteamcommunity.yuanyoumao.com/groups/hopelessdemocracy
@oldmidget
Thanks a lot for the feedback mate, that's certainly something I will look into and do some tweaks on.
just my 2 cents.
Hmm, perhaps the surrounding area might hold some clues ;)
* * * SPOILER WARNING * * *
DO NOT READ THIS PART UNLESS YOU WANT TO SPOIL THE SOLUTION!
Between the window and the trader pod is an arrow and some text; "Please don't hurt me, I'm just an innocent wall." Deal enough damage to the wall section below the arrow and it will break.
- Inner walls have been reworked and now look more interesting.
- Added more detail to the background vista.
- Added more world clutter across entire map (debris, junk, benches, etc.)
- Added a new corner Zed spawn area (AI and Zed players can now spawn from 3 of the map's 4 corners.)
- Added a secondary secret area (now a total of 2 secret areas.)
- Added dialog banter to some of the trader pods.
- Fixed missing blocking volumes on the central Zed building (players should no longer be able to enter.)
- Added flavor text to central Zed building when players attempt to enter.
- Minor performance tweaks on render distances and shadows.
- Slight splattermap improvements in certain areas.
- Removed the ammo box by the blue pickup truck.
The inner walls are already in progress of receiving some more love, as they are parts of the map I kind of neglected despite originally wanting to do a lot more on.
More detail on the floor sections will also be coming in the next update, as well as fixing the bugged doorway (thanks Scarbeus).
There may also be a secondary secret area coming soon, but shh... we aren't talking about that.
@Krakenz
I have a couple of other work-in-progress maps I want to finish up first probably, but an outdoors map similar to Mountain Pass is a map I've been having on my to-do list for quite a while, so very likely a future project
- Changed some settings on a mesh that hopefully prevents the boss from getting stuck in a certain room.
- Removed 4 ammo box spawns, and moved 1 box from the sidewalk corner into the tunnel.
- Removed a few unnecessary shadows from meshes where it was not visible anyway.
- Tweaked a few draw distance settings on a few meshes that had none.
Thanks man, both for the encouraging words and reporting the bug! I will have a look at it, and also scale the ammo boxes down a bit.
@Commander555666
Cheers mate, glad you like it!
Yes mate glad you appreaciate it, I always strive to FPS optimize my maps as best I can. It's not always easy but worth the trouble I find ;)
@bizzyJEDI
Cheers man, really appreciate it! I'll add your server to my fave list next time I'm in-game :]
P.S. I'm playing with low shadow setting so, I'm glad you though those players don't have nuclear factory computer.
To be honest the walls were something I originally wanted to put more detail into but just never got around to it. I might give that some more attention in a later update.
I will also have a look at scaling down the ammo boxes a bit.
Again thanks for some good suggestions :]
I guess it could help if you change the walls on the edges and to buildings and clod the streets by cars and any other sort of debris.
And I found there are too much ammo boxes. I didn’t buy ammo on Normal / 4 waves match.
I didn’t fin any other issue or bug.
I up-voted