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回報翻譯問題
Thanks for the update!! I'll take a look!
They are, just check my profile, there are WotC versions of almost all of them. at least the ones i made
Really wish these were WotC compatible
Great job though! All of these are really well made!
Think there's gonna be a fix for that, or should I just uninstall these mods?
2. I was just wondering if there was still going to be male armor sets for your (Halo Customizable Armors) MOD.
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=874249653
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=860750322
i converted the guns, the rest is just cosmetic so it should all work just fine. theres an issue with pistols apparently but idk ill check it at a later date
The HALO armours often require their respective torsos from the mods. The torsos include the arms and legs, while the arm and leg options allow you to put the armour on those respective bodyparts. They don't work with vanilla XCOM parts well, as the arms and legs are too big for default torsos and the HALO bodies too large for most of the default legs and all of the arms, unless you want to have floating armour pieces and have a beautiful side view through the torso. Get these mods though. They are fantastic.
Also responded on my profile,
The AI chips are literally just weapon attatchments with different pictures to make it look less "jarring" when you get an attatchment... So for instance when you get a scope.. obviously i dont have a scope model and it would feel underwhelming to "equip" a scope and nothing changes on the gun
Just has to do with how i made the armors "easier than cutting it up imo"
Nope,
Animations are made by moving pieces of the skeleton(rig) and having that data saved each frame. Each bone has its own unique name and the skeleton has its own uniqe amount of bones. XCom doesnt have the same bone structure or # of bones so transfering an animation directly would be just as difficult as trying to recreate it from scratch...
Unless theres some pro tool to Xfer animations across rigs, which i dont think i can afford if it does exist.
Yes, Yes we can lol
On the bright side im taking an animation course next semester so its not impossibru
@Heartless
LOL, yep exactly what should happen
TL;DR : Particle and Animation difficulties for covenant weapons
Thanks for pointing that out, ill add them
Potentially :P
I dont know of any that still work, i may work on that when i recover more from my surgery, but until then its a waiting game