Garry's Mod

Garry's Mod

Swanky outback road [Gmod]
54 kommentarer
OTNN 21. sep. kl. 5:02 
the errors will help me with a scenebuild actually
sharky 15. aug. kl. 11:31 
how about more roads like moutain or coast or like a bridge?
Frederick 22. nov. 2024 kl. 8:45 
*literally that one rock that looks like a bridge and is featured in every sfm*
The Local Freshwater Shark 3. mar. 2024 kl. 14:01 
perfection
Altivo 15. feb. 2024 kl. 9:52 
Roo approved
D 17. maj 2023 kl. 19:05 
"Sniping's a good job mate, Challenging work, Outdoors."
GibsonPaul 28. sep. 2021 kl. 1:17 
Professionals have standards-TF2 Sniper
tyefal 5. okt. 2020 kl. 20:50 
hes not a crazed gun man mom
Billy Justsjo 2. okt. 2020 kl. 2:15 
BOOM HEAD SHOT BOOM HEAD SHOT BOOM HEAD SHOT!!!!!!!!!!
Snord 18. juli 2020 kl. 17:38 
ITS THE MAP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Guilherme130 13. mar. 2020 kl. 15:43 
"Boom, headshot."
king stinga 20. aug. 2018 kl. 5:02 
nice map although one thing I should say is that the aussie outback dosen't have any cactuses native but that's just a nit pic
Alonette 15. aug. 2018 kl. 10:13 
Now i can make meet the edgiest edgy sniper
QuotoBovo 7. mar. 2018 kl. 22:06 
is it weird that i can phase through most of the objects that arnt the earth like their all ghosts?
Vodka 4. feb. 2018 kl. 9:48 
Nice map:steamhappy:
Zatemedek  [ophavsmand] 3. jan. 2018 kl. 5:10 
@Beaster399 Could you provide a screenshot of whats missing? If most of the map has missing texures. You'll need to check that TF2 is installed and mounted for Gmod.
Nuki_The_Coonie 2. jan. 2018 kl. 18:30 
Missing textures
Zatemedek  [ophavsmand] 20. dec. 2017 kl. 19:45 
@<|*_*|>: Thank you for the feedback. This map hit Source engine limits.
It could not have a larger playable area without reducing lightmaps severely (baked shadows).
Even if that was done, users would be forced to type in a console command to start the map each time, which I did not want to force.

So the 3D Skybox saves it by adding more "space" by scaling geometry up by x16 so fewer displacements are used to get more and lightmap detail can be really low.
This map as my others were made for machinima, so playable area takes a hit for visual fidelity.

Again, thank you for the feedback and sorry the map was not to your liking.
Phasbio 20. dec. 2017 kl. 9:26 
@Zatemedek: I was kind of disappointed by the map, becouse the forest one was nice and when I saw this one, I thought woah what a big map and then when I played it, I was super small and the models where kinda meh
Zatemedek  [ophavsmand] 19. dec. 2017 kl. 18:48 
@<|*_*|>: Care to share what you think makes it "bullshit" then? :]
Phasbio 19. dec. 2017 kl. 7:57 
Dude this map is bullshit
SlakdJawd 3. sep. 2017 kl. 19:19 
why so small i wanted to go to the rocks
Bitz 8. aug. 2017 kl. 9:34 
Where do you find this under?
Zatemedek  [ophavsmand] 11. juli 2017 kl. 6:59 
@No.: Thank you, glad you liked it. :}
jahpeg 10. juli 2017 kl. 14:39 
I really like this map a lot,it's great for posing and it's TF2 styled.I wish I could live here.
CT-7567 Oswald C. Crowley 23. apr. 2017 kl. 11:56 
yeah I noticed when I almost fall out of the world
Zatemedek  [ophavsmand] 23. apr. 2017 kl. 11:39 
@Zuki the engineer: There is a limit until you hit the 3D skybox. The video shows rough map limits.
CT-7567 Oswald C. Crowley 23. apr. 2017 kl. 9:33 
possible to hit a invisible wall or can you drive a like hours?
Melancholy Angel 18. mar. 2017 kl. 8:08 
could be bigger but besides that its a great map :)
rapakymppi 21. feb. 2017 kl. 8:45 
@Zatemedek Good thing i have TF2! :D
Sir Clarence 6. dec. 2016 kl. 16:16 
Ah, I forgot to mount it *facepalm* cheers!
Zatemedek  [ophavsmand] 6. dec. 2016 kl. 15:13 
@Sir ClarenceLoafCat: You're missing TF2 textures, make sure it's installed and mounted.
Alexco 11. nov. 2016 kl. 14:51 
Gorgeous map
♬♫~Joe Blaze~♫♬ 13. okt. 2016 kl. 17:31 
This is where the sniper lives at.
missbe 7. okt. 2016 kl. 8:32 
Looks like tf2 style.
douchebag 5. juni 2016 kl. 11:46 
zanks mate!
Zatemedek  [ophavsmand] 19. apr. 2016 kl. 13:23 
@Bor_Machine [SmbH]: Only thing I can think of that may be causing issues would be that I left LDR out when compiling. I'll recompile the map as soon as I have spare time. And hopefully this will correct the lighting for some of you.
Bor_Machine [SmbH] 19. apr. 2016 kl. 9:08 
hey man I guess the map wasn't compiled correctly. there is no lighting, aka no shadows at all on this map. can you fix it please?
johnnyboy13 18. apr. 2016 kl. 18:22 
i tried all the console comands but none of them work to fix the lighting problem. Can anybody help me?
deebs 8. apr. 2016 kl. 21:09 
To anyone having problems with the lighting, type in MAT_SPECULAR 0.
Paper Hat Society 🧩 [INFJ-T] 26. mar. 2016 kl. 13:59 
Sniping's a good job, mate.
Zatemedek  [ophavsmand] 21. mar. 2016 kl. 7:16 
@Mr. Toriel: Could you start a thread and provide an image of how the lighting looks on your end in the discussions section?
Diokat 21. mar. 2016 kl. 6:05 
really wish i could use this map if it wasnt for the broken lighting :T
Zatemedek  [ophavsmand] 17. mar. 2016 kl. 12:25 
@[U.P.Z.] λdmiral Maxx Zteel: Custom content used is already packed into the map, the description is poorly worded by me now that I read it again, my bad.
Admiral Gundam, Maxx Zteel 17. mar. 2016 kl. 12:04 
Once I have downloadd that Material and model pack from Minerality, do I have to drop it into a certain file in gmod/tf2 or will it work fine jusrt with download?
ra 17. mar. 2016 kl. 10:51 
ok, just wondering if there was an addon or something to get smooth camera paths. I guess i could just attatch a camera with a slider and put elastic to the back, or front so it stays facing the thing i want it to
Zatemedek  [ophavsmand] 17. mar. 2016 kl. 10:49 
@Dropyonder | TSG: That video was made in Source Filmmaker, the map was originally made for it.
ra 17. mar. 2016 kl. 10:43 
how did you make the camera move so smoothly in the promo video
Zatemedek  [ophavsmand] 14. mar. 2016 kl. 16:46 
@Mr. Toriel: No clue, tonemap settings should prevent it from being overbright.