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Nahlásit problém s překladem
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS SPOOKY BOB
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▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
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This map is pretty much dead anyways, wasn't good in the first place
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░░░█▀▄▄▄█░▀▀░░
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS SPOOKY BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
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░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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I retract my statement regarding IG. Feel free to finish your map and submit it (we already included it in our collection). Good luck!
It's a good concept, and I like the looks of it, but it kinda hurts my eyes to look at lol.
Just tune down the brightness and clutter the skybox and I think you'd have a great map!
I'm going to release V2 soon.
-Tanks are really wimpy, you don't even need designated anti-Tank classes to wipe them out
-It feels more like Intermediate-level due to the amount of money you get for this (the mission pays 7450)
-The heavies on Wave 2 have a broken class icon
And a couple of things for the map:
-As earlier mentioned by others, the hatch area is really open on the sides
-The Robots bug out trying to enter the field, since the nav area isn't connected correctly to the ground below (You need to do this manually)
-The glass on the outside of the spawn building should not be see-through
-You should disable shadows on the upgrade station so the door overlay becomes visible
-There's grass growing through the concrete floor in the shack in front of the Robot spawn
I really like the detailing on the buildings, though.
Why?