Gnomoria
Alchemy
45 条留言
MaruTheHusky 2017 年 12 月 25 日 下午 9:26 
I was wondering what exactly does the sweet roll and cocktail give over other foods?
GrizzlyNacho  [作者] 2017 年 3 月 28 日 下午 8:40 
Reincarnation may be a bit misleading. You should be able to use a dead gnome to create a golem core at the alchemy lab. Pop a bug in the discussions if that isn't working for you.
Gilgamesh 2017 年 3 月 28 日 下午 8:07 
I understand. Another question I had was how does one reincarnate a dead gnome? Ive researched everything and have looked everywhere but I can't figure it out.
GrizzlyNacho  [作者] 2017 年 3 月 28 日 上午 9:59 
I can add it to my todo list, but I haven't worked on this mod in a while. The last official update to the base game was more than a year ago, so it's not terribly high on my priorities. Sorry Gilgamesh.
Gilgamesh 2017 年 3 月 28 日 上午 8:35 
Would it be possible to make petals storable or stackable?
Gilgamesh 2017 年 2 月 24 日 下午 1:05 
@GrizzlyNacho Thank you for the prompt response, it's encouraging to see modders remaining active even though the game has been seemingly abandoned.
GrizzlyNacho  [作者] 2017 年 2 月 24 日 下午 12:33 
@Gilgamesh nope
Gilgamesh 2017 年 2 月 24 日 上午 10:14 
Does the choice of corpse when making a mage steel golem core have any effect on an atuomaton made from said core?
GrizzlyNacho  [作者] 2017 年 1 月 12 日 下午 2:38 
It's a metal that you can craft that has the same stats as copper, but it's renewable.
Dr. Fabulous 2017 年 1 月 12 日 下午 2:27 
what are the properties of ossite?
GrizzlyNacho  [作者] 2016 年 10 月 27 日 上午 9:07 
You make it at one of the crafting stations from bone dust
icykill3r 2016 年 10 月 27 日 上午 6:42 
how does one come accrose petrified bone?
Field Test 2016 年 9 月 24 日 下午 5:25 
it looks so cool!!
GrizzlyNacho  [作者] 2016 年 8 月 19 日 下午 10:26 
@r.s.whisper I took a stab at it a while ago, but I haven't had time to dig deeper.
Jessi 2016 年 8 月 19 日 下午 8:04 
I don't suppose it's at all feasible to try to make an add-on version of this mod, to use with a basegame pack?
svm 2016 年 7 月 14 日 上午 9:10 
Name - Sustains/Slash/Pierce/Blunt/Heat - Damage
Steel - 4800/360/200/40/10 - 5.2
MageSteel - 5000/410/250/90/15 - 6
madnessguard 2016 年 6 月 4 日 上午 5:40 
how mutch better is magesteel then steel?
GrizzlyNacho  [作者] 2016 年 5 月 22 日 上午 9:51 
The scrapper actually uses Prospecting. Hope this helps.
Bardaky 2016 年 5 月 22 日 上午 8:30 
I am not able to find a way that one of my gnomes uses the scrapper. I have 3 gnomes that have alchemy as their job and the research works fine so far. But after the first 2 beakers were crafted for the 2 other workshops, they just dont want to use the scrapper anymore.
Jamguy24 2016 年 5 月 10 日 上午 9:37 
Great concept. I always end up with a map that lags out once the scrapper comes online though. I was really hoping this one would be good.
The Unknown Guy 2016 年 4 月 25 日 下午 1:35 
Is there any way to get this mod outside steam?
christian 2016 年 3 月 20 日 上午 1:23 
Understand that - but all I'm asking is that you isolate your code from that of the normal game, then people that want to use it, can. The game loads everything that it doesn't find in the mod files from the standard files, so it's not a problem for your mod.
Then, it's not for you to ensure compatibility but to make it easier for other people to use the mod in combination with other mods. If one has to dig through everything to find out what's part of the mod and what's part of the standard game then few people will ... and pretty much everyone that is using a base mod (e.g. espoire/tacyn ones) won't use yours.
GrizzlyNacho  [作者] 2016 年 3 月 19 日 下午 8:26 
@christian I don't have any plans to do that right now, but I may when I get a bit more time. The only issue there is that it becomes difficult for me to promise compatibility with other mods when I have no control over the other mods.
christian 2016 年 3 月 19 日 上午 8:35 
Great idea - but could you please clean it up, cut out everything other than your changes so that the mod can be included in others' ... E.g. I'm using Esp as a base and am adding others like pieces of Tacyn's work to them ... The less manual editing of other people's files one has to do, the better.
[Linux] Mr.Riös 2016 年 3 月 19 日 上午 3:44 
i will, thanks.
GrizzlyNacho  [作者] 2016 年 3 月 18 日 下午 7:36 
The reincarnation should work with any corpse, and corpses do decay after a number of days (4 I think). I don't know if you'd be able to do it before the gnome corpse turns into a zombie, but you should be able to do it with the corpse of the zombie after you kill it. If you try it let me know! I'm interested to see how that would play out actually.
[Linux] Mr.Riös 2016 年 3 月 18 日 下午 1:21 
Hi, i wonder if i can reincarnate a gnome when he is infected with the zombie virus. do i have to be fast when the gnome dies?
icykill3r 2016 年 3 月 12 日 下午 8:15 
oh ok thanks:steamhappy:
GrizzlyNacho  [作者] 2016 年 3 月 12 日 下午 7:05 
Petals are the product of farming the plant with the same name. You can buy the seeds through a merchant.
icykill3r 2016 年 3 月 12 日 下午 4:53 
or petal i should say
icykill3r 2016 年 3 月 12 日 下午 4:52 
so confused how do you get flower
GrizzlyNacho  [作者] 2016 年 3 月 11 日 下午 4:24 
That's part of why I added it there actually. I found I seldom made one myself and thought it was a waste.
bell3636 2016 年 3 月 11 日 下午 4:18 
yeah, found them. Never thought to check the kiln, i dont usually tend to make one unless i want some red bricks later in the game.
GrizzlyNacho  [作者] 2016 年 3 月 11 日 下午 3:36 
I gave the sand some hint text. Should be at a Scrapper!
Mazer ♥♥♥♥♥♥♥ Rakhum 2016 年 3 月 11 日 下午 3:35 
@grizzlynacho I see Beakers there... but where do you get sand?
GrizzlyNacho  [作者] 2016 年 3 月 11 日 下午 3:13 
Beakers are made at the kiln.
bell3636 2016 年 3 月 11 日 下午 1:53 
I'm really confused. Where do i get a beaker from? Can't seem to find it on any of the build menus on stations.
Sabbthiel 2016 年 3 月 10 日 下午 12:29 
@GrizzlyNacho: I have been using EspIndev and WinterisComing mostly.
GrizzlyNacho  [作者] 2016 年 3 月 10 日 上午 10:34 
@ironswagoftangojam Do you have more info on the trading issues you have? If you could post in the bug discussion with details like what kingdom type those merchants are from and if you're running other mods that would be really helpful. @Sabbthiel I could put some time into making it work with other base mods, but I would have to list it separately. Which base mods are you talking about? Tacyn and Esp?
Sabbthiel 2016 年 3 月 10 日 上午 8:56 
I really like this mod, but is there any plans to make this work with other base mods?
Ya Boi Iren 2016 年 3 月 10 日 上午 7:42 
How hard is it to get a merchant to trade some of the seeds? so far while trying to trade with 2 merchant settlements i haven't been able to get any.
Carl 2016 年 3 月 10 日 上午 2:47 
Thanks! Exactly what i wanted to know :)
GrizzlyNacho  [作者] 2016 年 3 月 9 日 下午 7:27 
Sure! To answer your question about materials:
Ivory and petrified stone are the same as their mundane counterparts for combat, but are a little bit more valuable.
Catanwood is the same in value but just a touch weaker in equipment.
Ossite is the exact same as copper in all ways.
Now the exciting one! Mage steel is expensive, but in return you get the following in comparison to regular steel:
15% increase in damage, 14% improvement in slash resist, 25% improvement in pierce resist, 125% improvement in blunt resist (This places it well past other metal armour, but still below ogre hide), and it also sustains about 5% more damage!
Carl 2016 年 3 月 9 日 下午 4:00 
I really like your mod! finally some use for this straw and bone :D but what are the stats for the new materials? i get from the worth of it, that ossite is rather weak and mage steel high end. any more to tell? :gnomoria:
Albanian_Shemeat 2016 年 3 月 8 日 下午 12:03 
this mod is good thx for it :)