Total War: ATTILA

Total War: ATTILA

Fertility-Increasing Sanitation Buildings
215 Comments
𝓣𝓼𝓪𝓻hIsTiCaL Mar 27 @ 7:40pm 
is this compatible with 1212AD?
SovietShaman Feb 12 @ 5:50pm 
Dude this mod should've been how the game worked from day 1. Bless you. Perfectly balanced, too
Abortion Forest Aug 14, 2024 @ 12:17pm 
@Toshiro Mifune "Most mods except Radious" Radious is a total conversion so is 1212AD. Use your problem solving skills.
Al Apr 23, 2024 @ 11:48am 
Is this mod compatible with 1212AD??
Toshiro Mifune Mar 21, 2024 @ 6:35am 
@Tweetus: B-because in the mod description says:
Q: Is this mod compatible with...
A: Its compatible with most mods. Except Radious.
No Mic Tweetus Jan 30, 2024 @ 5:19pm 
W-why would it be compatible with 1212AD?
Argakyan Jan 5, 2024 @ 4:23pm 
The mod seems to be working for me. Fertility effects only apply from the buildings listed in the description. The only thing that's weird there is the level 1 "Waterworks" city sanitation building not being included, as it is a broad term and the long-version building description explicitly mentions water use for agriculture.
michaelpamg Dec 29, 2023 @ 4:45am 
Is this mod not working with the latest vanilla update? I have no other mods downloaded, but sanitation buildings aren't functioning any different than before.
yutterh Nov 30, 2023 @ 2:10pm 
This mod is not compatible with 1212AD
Ryden Sep 7, 2023 @ 2:22pm 
is this mod compatible with classical empires?
Joobi Jul 25, 2023 @ 7:48pm 
Legitimately one of the most important mods for any campaign. Thank you for all you do.
BlackTiger98 Dec 25, 2022 @ 3:50am 
I love this mod. Thank you very much
Ragnarok Oct 20, 2022 @ 10:48am 
@ Basileus - Works with FoTE at least, never had any problems
everseok Sep 16, 2022 @ 9:30pm 
게임 밸런스가 무너지는 모드. 슬라브족들 거대투석기도 없고 기병도 약하고 해서 대신 경제력에 좋은점을 추가한게 비옥도 개선시키는 능력을 준건데 이런식으로 다른팩션도 비옥도 늘리게 가능해지면 슬라브족 팩션은 메리트가 떨어지게 되는 모드. 그리고 보수 유지비가 너무 쌈. 몇천도 아니고 몇백이라니요.
Kroptop Apr 30, 2022 @ 7:11am 
Hey, that's a perfect and a mod that brings more logic finally. I was just wondering if your mod was compatible with fall of the eagles and Europa perdita since you said radious is not compatible and fote and Europa Pereira are also overhaul mods so I'm not sure. Thanks by advance for the help !
󠀡󠀡 Jan 28, 2022 @ 6:25am 
THE FISHING JETTIES DO NOT PROVIDE FOOD :???!?!??!?
Nicanor Jan 16, 2022 @ 2:36pm 
It's unlikely you'll ever update this again, but if you do, please consider adding the major canals to eastern factions. Historically the Sasanians had an incredibly extensive canal network throughout their territories, which they used for irrigation in Iraq and Iran.
PSChuckles Nov 2, 2021 @ 5:48am 
top
Clam Digger Lou Jul 6, 2021 @ 11:46am 
Do i need to start a new campaign for the mod to take effect?
The Dark Ranger May 19, 2021 @ 8:25pm 
What other mod's could conflict?
Crimson_Gemini_X Apr 1, 2021 @ 12:13pm 
I third AbatedFawn for a MK 1212 version please.
✦Skarekrow✦ Mar 13, 2021 @ 9:16pm 
does this work with Fall of The Eagles + Europa Perdita?
KimJongUnusual Feb 19, 2021 @ 8:33am 
This is a good system, but if the Romans only have it take an effect on their major waterworks while all others get it on the minor waterworks, isn't this something that buffs heavily in favor of the nonRomans? As a Roman then you can only get +3 fertility in a region, but if I play as the Saxons I can get up to a +6 if I put a sanitation in both of my smaller towns.
Jim Carry Nov 26, 2020 @ 6:01pm 
How does this mod effect AI play style?
sam.pidgeon Jun 29, 2020 @ 9:09am 
be good if this worked on ancient empires mod fertility in that mod is nightmare one turn its ood next its pants and buildings consume too much food in that mod
a-really-big-cat Jun 22, 2020 @ 1:10pm 
Is this compatible with Fall of the Eagles?
napoli May 23, 2020 @ 4:09pm 
Great mod
Germanicus Feb 25, 2020 @ 8:37pm 
I am seconding AbatedFawn, please do this for MK 1212
AbatedFawn Jan 5, 2020 @ 12:31pm 
Can you please do this for Medieval Kingdoms 1212AD?
rcorse Dec 17, 2019 @ 9:02am 
I have the feeling that AI colonize region due too fertility level evel so for peoples who try this mod didid u see mre movmznt or colonisation. Especially in late campaign when no one moove his has??
danlanda_stm Dec 11, 2019 @ 2:53pm 
Amazing idea! The concept of being intentionally helpless against something so common as crop failure was absurd and iritating.
The_Yogi  [author] Dec 8, 2019 @ 3:05pm 
no
Petko_ Nov 30, 2019 @ 11:33am 
Compatible with Ancient Empires?
The_Yogi  [author] Oct 5, 2019 @ 3:49am 
no
Marius.Servius Oct 3, 2019 @ 6:28am 
Does the mod change startpos.esf?
The_Yogi  [author] Sep 15, 2019 @ 9:27pm 
No
Rupestre Aug 29, 2019 @ 9:08am 
Couldn't you make a compatibility patch for Radious?
Aksoy Aug 16, 2019 @ 11:15am 
sehr gut
[HAN]BIGGUO Aug 2, 2019 @ 3:50am 
好东西,太感谢了!
The_Yogi  [author] May 2, 2019 @ 4:03pm 
no
Buzzkill May 1, 2019 @ 4:02pm 
Works with AoC?
Grumpy08 Apr 13, 2019 @ 8:38pm 
So it used to work for me, and when it did I loved it! But right now it doesn't work anymore. Is the mod still supposed to show your improved fertility level with every sanitation?
The_Yogi  [author] Mar 27, 2019 @ 7:08am 
Not sure, but I guess its capped.
Lucas Mar 24, 2019 @ 7:47am 
Hey there. First of all, great mod... congrats and thanks for taking the time to make it. Now... I noticed something... about the game, not your mod. It would seem that there is a fertility Cap... while I do see fertility of 6, 7 or 8 in some provinces (with your mod) in the province details tab, the bonus from fertility from agricultural buildings seems to be capped at 5 fertility. So, even if a province has 8 fertility the sheep farm (at its last level) only seems to benefit from 5 fertility, so I only get 50 food + 35 food from fertility (7 per fertility level). Is this correct or is something wrong with my game? Thanks again for the great mod.
Rylanor the Unyielding Mar 16, 2019 @ 10:41pm 
Thank you.
The_Yogi  [author] Mar 16, 2019 @ 7:47pm 
Alright, updated.
The_Yogi  [author] Mar 16, 2019 @ 7:45pm 
Because database wise the update don't change anything. But okay I'll do it, Creative Assembly launcher can be questionable anyway.
Rylanor the Unyielding Mar 16, 2019 @ 7:18pm 
Are you unaware there is a launcher update which made it incompatible with the latest build of the game? Just click the update button so it won't be broken with the new beta launcher.
The_Yogi  [author] Mar 16, 2019 @ 5:42pm 
Why should I update it? Its complete and working
Rylanor the Unyielding Mar 14, 2019 @ 9:09pm 
Update please?