Team Fortress 2

Team Fortress 2

MegaMan 6 [KOTH]
24 条留言
Homer Simpson 2024 年 6 月 12 日 下午 11:09 
This shit is awesome why aren’t more people talking about it.:undyne:

Reminds me a lot of MM8BDM
A Chaos Emerald? 2024 年 6 月 9 日 下午 7:39 
awesome
FlaminSarge 2022 年 4 月 5 日 下午 8:00 
Potential fixes for custom sounds not working are documented in https://github.com/ValveSoftware/Source-1-Games/issues/2701
kli_nky 2018 年 9 月 9 日 下午 2:42 
Huge fan of Megaman

This is art
Hoovy but hes a sentry 2018 年 1 月 25 日 下午 3:32 
(Whoopsie doopsie this is late)

Im loving the map and the lack of lag on this map. If only bots actually moved even after I generate a anv so I can properly experience it. Oh well
Sp🎃🎃kycakes returns  [作者] 2017 年 8 月 20 日 上午 6:25 
You place for each area a team_control_point_round and give them all the same Priority.
Syrus Solaris 2017 年 7 月 5 日 下午 3:34 
May I ask: how did you make the whole map rotation system? That is something i'd like to incorporate into one of my own projects someday.
kid named finger 2017 年 5 月 29 日 下午 2:17 
YEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!!!!!!!!!!!!!
TM64G 2017 年 5 月 14 日 上午 4:20 
So THIS is where I get a good KOTH map from!
BitSkins #0021 [646] 2017 年 2 月 13 日 下午 4:43 
where do i go to get to the console on the tf2 game or computer?
BitSkins #0021 [646] 2017 年 2 月 11 日 下午 9:02 
Ok. Well thank you for replying tho.
Sp🎃🎃kycakes returns  [作者] 2017 年 2 月 11 日 下午 5:24 
Not really. This map took already longer than planned way back in 2010.
BitSkins #0021 [646] 2017 年 2 月 11 日 下午 4:48 
Hey. Is there bi-chance if you can do the MegaMan 3 robot masters' stages please?
Unethical Experimental 2017 年 1 月 7 日 下午 1:10 
Whooooaaah nelly.

I'm getting 75-120 fps on this masterpiece.
Flex Machine 2016 年 10 月 8 日 下午 8:14 
FINALLY, I remember playing megaman maps on vs Saxton Hale
Akira.system 2016 年 9 月 10 日 下午 10:31 
this looks... odd in 3D.
Grindle 2016 年 9 月 10 日 上午 9:56 
This map looks amazing! Love the choice of textures and the atmosphere they give off.
Dixelsico 2016 年 9 月 7 日 下午 5:32 
i dont want to download this shit... .-.
Mr. Mastodon Farm 2016 年 9 月 7 日 上午 6:41 
reminds me of megaman 8-bit deathmatch, or the Megaman style sprays I would make back when I played TF2. Good times. :)
Zed Zeusington 2016 年 8 月 5 日 下午 12:19 
It turns out it was occuring on people I had tried blocking fall damage on. I used a different method and it fixed itself, so it seems like I'm just a baddie. Carry on.
Sp🎃🎃kycakes returns  [作者] 2016 年 3 月 3 日 上午 5:09 
This is the latest version. Every koth_megaman6 release with a suffix is older than this one.
Litronom 2016 年 3 月 3 日 上午 4:47 
Which version of the map is it?
Sp🎃🎃kycakes returns  [作者] 2016 年 2 月 27 日 上午 10:40 
Bots work on all stages, you just have to do more than just running nav_generate.

1. Noclip to every cp and mark a nearby area with "nav_mark_walkable"
2. Run the nav generation again
3. Finetune the generated nav mesh with the help of following links:

Navigation Meshes
Navigation Mesh Commands
Thorough Bryce 2016 年 2 月 27 日 上午 7:51 
I think this is the best map I've ever seen. (But it's a shame bots only work with one stage.)