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So Paradox Song, if you are reading this, I would really appreciate an optional version that still has reanimate, if at all possible.
Thanks in advance, if you decide to do that. Also your mod seems really cool. ^^
- I think it would be neat if Sectoids spun-stun you to give themselves time to reanimate.
- fall back and then reanimate
- etc
If there's a certain change of Improved AI that is not the same for the AI in A Better Advent I can talk to him about it, but we took diverging paths of brutality on purpose.
Just so you know - an override to SeqAct_AIJobUpdate won't do anything since SeqActs are baked into the map files.
The most evident example was when two fully healthy Advent Troopers toggled Overwatch on their bonus after-reveal move. Despite the fact there was a half-dead ranger out of cover 2 tiles away from them. The rest of the squad were in half cover too (yeah, i'm bad at this).
Out of 5 missions of this campaign Sectoids never ever used their guns. Prior to this DLC they would snipe my dudes from impossible angles and distances.
Does anyone else experience a sudden idiocy of enemies?