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I think it's possible another Mod is responsible for his Mod not showing any other ships of different designs except those from X Rebirth. Thanks for your comments.
Nexus will not allow me to download files from their site as instructed by the developer of Simoons Magic Tricks. Both mods I subscribed to via Steam Workshop.
As for NPC spawns I have no real plans of editing spawns, but I've seen NPC's build the ship so it kinda is used by them :)
Was their anyship you had in mind?
Would be nice if somebody could create some different ship for the Terrans.......how did they end up with all the same kit, having been cut off for so long !?!
Anyway, nice one....I love the Bloodhound and I wouldn't part with my Mercury for all the bofu in space.
Yes he did in his super transport mod. By hunter are you referring to the Xenon Hunt mod? If so that only uses the existing Xenon ships and just adds a landing platform.
The process of importing a brand new 3d model into x-rebirth is something no modder has done yet.
Locate the t files and then edit away :)
The angelos is an extended version of one (think 2x the cargo capacity if the standard container one)
The enyo class "should" work, I'm actually going to test it tonight but since its classfied as a carrier martin says it should auto work (I talked to him about it already)
compared to the shipsize and the stock cargo capacity your modded Scaldis should have mauch more cargospace while the modded Styrvok has a little to much.
The modded Heavy Sul is only interesing if it can be a real carrier, meaning it should work with Marvin's "S/M Carrier MOD" if not it's mosly useless for all who play with carriers, so my question:
Does your Enyo work as real carrier when combined with Marvin's mod?