X Rebirth

X Rebirth

Reaper's ship pack (V 1.12)
30 条留言
I3laze 2017 年 5 月 16 日 下午 3:39 
Any plans to update this to v2.0 ?
Legionnaire260 2017 年 3 月 11 日 上午 1:10 
Ok Reaperxvii, I removed the mod files from extensions as your Mod is not showing any new ships even though the author of Simoons Magic Tricks say's in his instructions that your Ship Pack works with his Mod.
I think it's possible another Mod is responsible for his Mod not showing any other ships of different designs except those from X Rebirth. Thanks for your comments.
Reaperxvii  [作者] 2017 年 3 月 10 日 下午 2:12 
@Legionnaire - The supertransport mod isn't mine :P I believe its alexs off the top of my head :)
Legionnaire260 2017 年 3 月 10 日 上午 12:33 
I think there were 3 Supertransports, Leviathon,Mammoth etc. Will contact the developer of Simoon's Magic Lantern. Thanks for your prompt reply.
Reaperxvii  [作者] 2017 年 3 月 9 日 下午 2:27 
@Legionnaire - What SuperTransport are you talking about? You would have to get in touch with the developer of simoons magic tricks as I have no say in that mod :/ Sorry man.
Legionnaire260 2017 年 3 月 9 日 上午 8:28 
I notice that this mod is not working with Simoons Magic Tricks Mod for some reason. When adding a ship from Simoons Mod it has a choice of adding ships either from X Rebirth or from your mod but when I select your mod for say a Supertransport no ship is added.
Nexus will not allow me to download files from their site as instructed by the developer of Simoons Magic Tricks. Both mods I subscribed to via Steam Workshop.
wildsoft 2017 年 1 月 20 日 上午 3:07 
Heres an idea for you, support ships pack...A M Sized Electronic Counter Measures ECM Ship, use a radar cammo system so that ships go undetected within certain power limits, use E-cells for power. Missles targeting is jammed. Can hide even within 10k of a xenon base. Stations within go undetected by enemys. 2.) Support Ship 2, an M sized ship, that uses beams to heal hull, uses beams such as mining ship beams to heal friendly ships, can turn the tide in a smaller force such as a raid. Pirate only ship "Hacker ship" that can send trojan into your base, steal credits or cargo, can jam defenses if your allied with pirates through special pirate missons. How about a lightning like "Boronish" ship thats disables shields...
Reaperxvii  [作者] 2016 年 10 月 25 日 下午 2:14 
I've personally never uploaded the mod to nexus so it shoudnlt be there, but as for it being 2.0 it actually is lol I apparantly just never updated the text O.o.

As for NPC spawns I have no real plans of editing spawns, but I've seen NPC's build the ship so it kinda is used by them :)
King DaMuncha 2016 年 10 月 25 日 上午 2:32 
I think on the nexus you have updated the game to V2.0 but this steam version still says V1.12 , How does this mod work? are these ships only puchasable for the player or will we see them used in game by NPCs?
Reaperxvii  [作者] 2016 年 10 月 24 日 下午 3:19 
@ DaMuncha - I've been away from the x-rebirth modding for alittle while and haven't really made any new ship designs or ideas, though I'm sure ill get back into it soon I kinda go in cycles.

Was their anyship you had in mind?
King DaMuncha 2016 年 10 月 24 日 上午 6:35 
Are you gonig to update this mod to version 2.0?
dogshocker 2016 年 7 月 18 日 上午 6:26 
Superb mod......I reckon you've got it covered already.....but don't let me stop you.... like most gamers, I'm always greedy for new ships even if I don't need them !
Reaperxvii  [作者] 2016 年 7 月 17 日 下午 7:35 
Taking ideas for any possible new ship types :)
buddyspike 2016 年 5 月 13 日 上午 6:02 
Good mod thx
dogshocker 2016 年 4 月 23 日 下午 12:32 
Great mod...filled a gap in the ship market, both fighty and trade.

Would be nice if somebody could create some different ship for the Terrans.......how did they end up with all the same kit, having been cut off for so long !?!

Anyway, nice one....I love the Bloodhound and I wouldn't part with my Mercury for all the bofu in space.
ihatebois 2016 年 4 月 4 日 上午 3:04 
The mod is called Hunter Ships. Specifically his OL ship that he named 'Bloodhound', which looks like a smaller version of the Olmekron.
Tom Wong 2016 年 3 月 30 日 上午 9:33 
nice ships!
ZZGashi 2016 年 3 月 25 日 下午 12:47 
@ihatebois

Yes he did in his super transport mod. By hunter are you referring to the Xenon Hunt mod? If so that only uses the existing Xenon ships and just adds a landing platform.
ihatebois 2016 年 3 月 25 日 上午 11:29 
Didn't aladinaleks make his own ships in his hunter and super transport mods?
Reaperxvii  [作者] 2016 年 3 月 15 日 下午 4:28 
I can always try and tweak an existing design but I'm limited by existing parts :/

The process of importing a brand new 3d model into x-rebirth is something no modder has done yet.
ihatebois 2016 年 3 月 15 日 上午 2:07 
Nice mod. Ever thought about doing a smaller, faster freighter for OL shipyards? Maybe even based on a new design?
TSM [EGC] 2016 年 3 月 5 日 上午 11:11 
very nice group of ships :D, so nice to have Mercury back she's a little bit bigger than her predecessors :D
bioscmos303 2016 年 3 月 5 日 上午 3:03 
cheers ty .. ill check it out
Reaperxvii  [作者] 2016 年 3 月 5 日 上午 12:40 
Updated the Forum version to 2.0, steam version will follow tomorrw as the .cat system is being a pain in my ass, if you would like to download version 2.0 now just vist the website and enjoy!
Reaperxvii  [作者] 2016 年 3 月 4 日 下午 11:58 
Brand New ships :) Im actually about to release version 2 here in about 10 minutes
bioscmos303 2016 年 3 月 4 日 下午 11:44 
is this add new ships? of repalce the original ?
Reaperxvii  [作者] 2016 年 3 月 2 日 下午 4:43 
@1011012 - if you go to the website in the desription of this mod you can download a non .dat filed version of this mod.

Locate the t files and then edit away :)
1011012 2016 年 3 月 2 日 上午 8:10 
Is there any way i can modify this mod? I'd like to translate the flavor text of the Hermes into german for myself, but if I edit the ext_01.dat with Notepad++ the mod won't load anymore.
Reaperxvii  [作者] 2016 年 2 月 2 日 下午 1:28 
@ fazer - I know it "should" but to try and keep it balanced I lowered its cargo capacity since its much more heavly armed.

The angelos is an extended version of one (think 2x the cargo capacity if the standard container one)

The enyo class "should" work, I'm actually going to test it tonight but since its classfied as a carrier martin says it should auto work (I talked to him about it already)
Fazer 2016 年 2 月 2 日 下午 1:23 
Hi reaper,
compared to the shipsize and the stock cargo capacity your modded Scaldis should have mauch more cargospace while the modded Styrvok has a little to much.
The modded Heavy Sul is only interesing if it can be a real carrier, meaning it should work with Marvin's "S/M Carrier MOD" if not it's mosly useless for all who play with carriers, so my question:
Does your Enyo work as real carrier when combined with Marvin's mod?