Invisible, Inc.

Invisible, Inc.

Archived portraits
13 comentarii
Anistuffs 12 mai 2016 la 19:21 
Yes, it is my first mod. And I never even noticed that button was there in Options. So the mods folder wasn't even present at first, but after clicking said button and restarting it appeared. And yes, the protraits appear. Thanks a lot Shirsh. I never would've known I had that button there otherwise :)
Shirsh  [autor] 12 mai 2016 la 5:03 
Wait, I forgot to ask, did you pressed "update mods" or whatever it called button in game options? If it's your first mod to install you could be not aware that it require to do every time you want add a new mod to the list. I'll update description about it.
Shirsh  [autor] 12 mai 2016 la 5:01 
@Anistuffs Let's investigate then. Check your Invisible inc mod folder please: on Windows it should have path like "c:\Program Files (x86)\Steam\steamapps\common\InvisibleInc\mods\", or slightly different, anyway, you neeed to find it and look, are there workshop-606780411 exist?
Anistuffs 11 mai 2016 la 11:14 
I've subscribed to this mod but the portraits for the archived agents didn't change. There's also no selection box in the game's DLC/Mods menu. Am I doing something wrong? I tried unsubbing and resubbing to no effect :(
ComputerOwl 16 mart. 2016 la 11:38 
why no more mods on this game? come on do more MODS!
:edit:
Shirsh  [autor] 16 mart. 2016 la 6:20 
Update: Shirt and tie of alt-Nika became darker ie attuned to more fit her in-game view and pics.
alt-Internationale get some scarf attunements: saturation, unfortunate light pixels cleaned.
proventialdandy 11 febr. 2016 la 6:27 
I cannot overstate how important this mod is.
Supezo 9 febr. 2016 la 14:25 
Круто
Shirsh  [autor] 30 ian. 2016 la 8:34 
@Sum1 no
1978 FIFA World Cup knockout sta 29 ian. 2016 la 16:48 
Can you get archived agents and stuff from prisons
drake_hound 24 ian. 2016 la 8:44 
Shirsh you are still awesome :P can you make a Dr Peddler in black.
Instead of the purple color as a alternative version of Dr Peddler :P
Shirsh  [autor] 24 ian. 2016 la 3:15 
Previously I had no idea how to overwrite existing agents without adding new, yesterday I learn how it works :P
Plus some time ago KWADtool was not intended to extract enough info to overwrite animations and mods were based on source files that Jason provide with "API example", now looks like it's possible to mod any graphic stuff without bothering him with requests to share another source-file ^_^
Halucygeno 24 ian. 2016 la 3:08 
Hell yes! I was just thinking about how annoying the inconcistency was, when this popped up! You're a lifesaver, Shirsh!