Rebuild 3: Gangs of Deadsville

Rebuild 3: Gangs of Deadsville

OmegaZone Tweaks
8 kommentarer
Under Heavy Fire 17. mar. 2017 kl. 14:03 
On hard and medium difficulties, I think that would help with being able to leave an engineer making ammo and then trading that ammo. It would be great if you could do it.
jfquesnel  [ophavsmand] 16. mar. 2017 kl. 14:22 
I can make ammo less efficient, but there is no settings to change how much it costs to make directly. Is that what you want, and for which level of dificulty?
Under Heavy Fire 16. mar. 2017 kl. 12:56 
Can you make a mod to make ammo making less OP?
jfquesnel  [ophavsmand] 21. jan. 2017 kl. 17:49 
I cannot prevent that issue as I set starting resources in this mods. It's part of the tweaks I made. removing that woudl leave defaults and prevent the expected starting conditions I set, I am sorry to say that would take away from this mod.
JCDenton-AKA"MK" 21. jan. 2017 kl. 9:44 
1 THING. it enterfears with a mod that gives 500 of everything. ITS TIME TO STOP:steamsalty:
jfquesnel  [ophavsmand] 5. jan. 2017 kl. 16:23 
Thank you for the like.
Kim_cat 4. jan. 2017 kl. 2:32 
Great mod here's my like.
onesarcher 4. sep. 2016 kl. 17:32 
(first comment XD)