Sid Meier's Civilization V

Sid Meier's Civilization V

Super Civs - Red Skull
29 Yorum
Aghoric Visions 21 Ara 2017 @ 16:34 
You know what he's missing? Music like THIS:
https://www.youtube.com/watch?v=GtWrUGdDU6M
Aghoric Visions 9 Ara 2017 @ 20:54 
FINALLY! I've been dying for a Red Skull mod for years.
WitchyStuff 12 Tem 2017 @ 22:15 
It would be pretty cool to see an update to this mod with Captain America as the new leader of Hydra.
levitate 7 Eki 2016 @ 15:09 
Hail hydra
luei333  [yaratıcı] 13 May 2016 @ 12:21 
@kzlork, yeah, fixed that, you were right. I never noticed the problem because I never play with the game music, so thanks for pointing it out!
TheSenate27 13 May 2016 @ 12:18 
Cut off one head and two more shall take its place!
kzlork 25 Mar 2016 @ 11:05 
Ok, thanks for looking into that, I love the mod otherwise.
luei333  [yaratıcı] 24 Mar 2016 @ 19:41 
@kzlork Then that's probably it. I'll look into fixing that with the next update.
kzlork 24 Mar 2016 @ 19:18 
It usually happens when a Civ doesn't have a soundtrack tag in the XML code. The North Korea mod fixed it with having the tag placed for china (<SoundtrackTag>CHINA</SoundtrackTag>). You can add any Civ in the game between the tag and it just plays the normal music for that Civ. Maybe that can work?
luei333  [yaratıcı] 24 Mar 2016 @ 18:08 
@kzlork I don't think it's anything on my end, sorry.
kzlork 24 Mar 2016 @ 17:42 
So it's just looping the menu music over and over while I'm playing. Can you fix that?
flyrice982 26 Şub 2016 @ 4:00 
Hail Hydra!
Étendard 25 Şub 2016 @ 5:50 
Pretty cool, bye bye the fürher, time for Hydra now ! Heil Hydra !
Exterminatus Embargo 24 Şub 2016 @ 14:06 
Heil Hydra, thanks for this
luei333  [yaratıcı] 23 Şub 2016 @ 18:05 
@Helwyr, Nothing I can really do for you. Maybe try downloading it manually (theres a website that lets you download workshop stuff directly) and unpack it yourself? If it's downloading and still not working when you try to activate it, maybe it has a conflict with another mod you're using? Not sure how experienced you are with using mods, but you might check the workshop forums or something, your problem has probably been solved by someone there before.
Shrike 23 Şub 2016 @ 13:08 
Can't get the mod to install. Any ideas?
luei333  [yaratıcı] 22 Şub 2016 @ 20:19 
@sgtCrookyGrin, actually, I have a more fitting mod to put him in on the way ;)
AR-NewRecruit 22 Şub 2016 @ 19:58 
where's Bob, he should be a UU XD
Juba 22 Şub 2016 @ 17:32 
Hail Hydra
koshirikdo 22 Şub 2016 @ 16:02 
Hail Hydra
the dungeon master 22 Şub 2016 @ 12:34 
pretty ♥♥♥♥♥♥ cool :doom_mark:
Guillaume Kreufte 22 Şub 2016 @ 2:24 
pas mal
El_Grande 21 Şub 2016 @ 19:27 
kewl
:CapitalDome:
luei333  [yaratıcı] 21 Şub 2016 @ 16:38 
@Roy Brown, no, Diplomats flee. Spies stay, and grant you vision around the city and report the city's current production I think.
Ullmaja 21 Şub 2016 @ 9:55 
Doesnt spies flee a city if youre attacking it?
Or am i high?
If im right that would make the Spies in enemy cities lower city strength useless.
luei333  [yaratıcı] 18 Ara 2015 @ 20:44 
@zArkham4269 Red Skull's ability, 'Der Tag', is a reference to the plan he made during the Third Reich to make 5 or so giant, unstoppalbe robots (the Sleepers) in case the Reich was toppled, so they could take over the world in the future instead. I thought incorporating that into my design was a really cool effect. And yes, the Sleepers are almost certainly goingto come out right near the end of the game. By that point, you should be down to only a handful of civs left to conquer, and the Sleepers can give you the push you ned to clench the victory. He's also meant to have more science output than most other domination-focused civs, if only to rush to getting the Sleepers. The Skeleton Crew helps with that, and gives him a nice boost in strength during the WW2-era techs.
zArkham4269 18 Ara 2015 @ 7:41 
Hate to say it but a lot of games I play never get to Advanced Ballistics. While I understand Hydra is a Post-WW II thing, the Red Skull is from prior to and through WW II thus the UU should activate sometime around then. Perhaps a different UU like the War-Wheel?
luei333  [yaratıcı] 17 Ara 2015 @ 17:53 
@kzlork No, there's no music. Maybe one day I'll go through and find appropriate music for my civs, but most of them don't have iconic themes and all that. For now, I'm eschewing music in favor of just working on more civs.
kzlork 17 Ara 2015 @ 17:51 
is there peace/war music?