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Also, noticed a bug where if you die to the environmental hazard on last, your whole screen just becomes a missing texture. Might just be a Workshop thing? But seems like a pretty big deal either way.
I really love what you did to the Blu spawn though. The upper deck with the chairs and table is cute.
But the rock formations that are much larger than on standard Upward plus the tree trunks make trimping for Tide Turner Demoknight next to impossible.
Also the larger rocks near the platform at CP1 make it impossible for Spies to walk up the rocks from BLU side and jump from the rocks to the platform's top (is that intentional?). And a boulder blocks the little side slope that normally leads from the cliffpath up to the hill at tunnel exit (near CP2). That is kind of annoying.
The many large bushes scattered around the place (much larger than on standard Upward) and the shadows under the trees make it a wet dream for Engineers who want to place sentries in nasty places.