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I've recently started fiddling around with creating assets and i started to notice that this asset has a weird line around the windows when they are in the shadows or at night for windows that arnt lit and i just wanted to let you know that this is probably caused by how you mapped you illumination map.
Instead of using black for the not illuminated parts its better to use 192 RGB, for some reason the game doesnt handle the transition from no illumintation to full well, but the trainsition from 192 RGB to full illumination doesnt cause that problem and just to be clear; 192 RGB also comes out as not illuminated.