Cities: Skylines

Cities: Skylines

Ad Zenith Extra-Atmospherics
20 kommentarer
Alcarcaleemo 12 jan, 2022 @ 16:38 
has a large LOD mesh, may cause performance issues
Baleur 1 dec, 2016 @ 20:03 
Ive actually started seeing buildings here in china that look surprisingly similar to this. Ribcage design on the entire front side, weird flat panelling on the back to "wrap around". xD
Not as far futuristic as we thought
Vegetative Electron Microscopy 29 aug, 2016 @ 20:54 
How do I find this in game? Its not appearing in my Unique buildings
Maihess 26 jun, 2016 @ 18:45 
@Whipplesnoodle: Awesome! I'll add you as a friend on here....I want your input.
Whipplesnoodle  [skapare] 26 jun, 2016 @ 3:59 
@Maugan: Sounds interesting! Permission granted. :butterfly:
Maihess 26 jun, 2016 @ 1:24 
Do you mind if I use the "Z" logo as inspiration for a company logo?

I'm thinking corporate empire that has taken over everything.

I also wanna use this building as their headquarters.
SonOfNitrous 24 feb, 2016 @ 13:14 
I'll just leave it here... http://imgur.com/spF2eln
Whipplesnoodle  [skapare] 1 dec, 2015 @ 11:29 
@RUSSIAN PEPE: I will absolutely make taller buildings, but I will not likely make a taller version of this, sorry!
Whipplesnoodle  [skapare] 1 dec, 2015 @ 11:28 
@creepyeyes: Thank you so much! :butterfly: I'm positive you give me too much credit though! As for the window lights, it's quite simple, and probably even amateurish.. I just have a 25 windows x 25 windows grid in my textures with no repetition. It takes a lot of texture space (almost half of the texture file on my growables highrises, a little under a fourth for this one), but I have a very strong dislike for very obvious repeating window light patterns. I just assign groups of the facade UVs to different sections of that grid, then randomly apply some rotation/mirroring to some UVs to make it appear just slightly more realistic. For the LOD I basically map the LOD UVs to screenshots of the textured hi-poly model (I know, I'm terrible). It looks great and is quick to do, but comes at a price of having to scale up the LOD texture one tier above what it should ideally be :steamsad: (ie 512x instead of 256x). I hope that answers your question! Thanks again! :steamhappy:
creepyeyes 1 dec, 2015 @ 0:58 
The fact that you could make such a complex building with so few tris just goes to show your modelling prowess. I have to ask, what is your secret for getting those window-light pattern?!
Dyngus 16 nov, 2015 @ 14:21 
Nice but can you make a taller one?
Whipplesnoodle  [skapare] 16 nov, 2015 @ 13:00 
:butterfly: Thanks a lot all, these positive comments really mean a lot to me! :steamhappy:
Huddie 16 nov, 2015 @ 10:45 
Nice!
Dawnther 15 nov, 2015 @ 19:03 
Wow, that looks absolutely amazing. Love all your buildings.
Sandman1424 14 nov, 2015 @ 15:40 
Damn son.
kvacm 11 nov, 2015 @ 5:34 
Holly shit, brutality! thumps up!
HatsuneKid 10 nov, 2015 @ 20:27 
Cool~
geecko 10 nov, 2015 @ 15:36 
Best building in your collection! Following!
clement.jp 10 nov, 2015 @ 13:56 
good job,very nice.
AntonioBernal 10 nov, 2015 @ 11:58 
Looks really cool! Can't wait to see it ingame, thanks for sharing!