Space Engineers

Space Engineers

Discovery From 2001
48 条留言
xKilroyx 2022 年 5 月 25 日 下午 9:30 
Nice!
birch tree 2021 年 1 月 11 日 下午 4:29 
Sorry Dave, i'm afraid i cant do that.
scbarron 2018 年 1 月 31 日 下午 9:05 
its full of stars
Shadowwire  [作者] 2016 年 7 月 19 日 下午 9:51 
@ Sausage; The programing blocks are not being used. The doors open using the Timer Blocks.
six10 2016 年 7 月 15 日 下午 10:34 
Thanks dave
Sausage 2015 年 12 月 30 日 上午 7:09 
Your programming block is rekt; so bro, how do I open the cargo bay doors?

Gud biwd :)
taibevazaha 2015 年 12 月 5 日 上午 11:15 
You have done me proud, Dave
Shadowwire  [作者] 2015 年 11 月 20 日 下午 7:23 
@ DarkWolf: I just read your posts, and Man I laughed for 10 minutes! Although Event Horizon is a cool movie. There are some real neat builds on here of the Event Horizon.
Asher 2015 年 11 月 17 日 上午 2:35 
nvm mind i found the movie lol my bad :P
Asher 2015 年 11 月 17 日 上午 2:33 
is this from that one movie where the ship came back from hell and it has this werid warp drive in the back that sucks that one young astronaut in it and the crew sees halusinations that end up killing them or they try to kill them selfs later on ?
Kevin Starwaster 2015 年 11 月 6 日 下午 11:25 
This mission is too important for me to allow you to jeopardize it.
LaserGuidedBrick 2015 年 11 月 6 日 下午 10:40 
Nicely done... shame we don't have curved blocks to work with :steamhappy:
パンモドキ 2015 年 11 月 6 日 下午 10:15 
I'm sorry Dave. I'm afraid I can't do that.
Crimson Revenant 2015 年 11 月 6 日 下午 4:11 
This is great, but you're missing the AI core!
Andyverse 2015 年 11 月 6 日 上午 3:16 
One could use darth biomechs ( i guess it was his mod) AI core, looks a bit like hal
DirectiveAthena 2015 年 11 月 5 日 上午 9:51 
Where is HAL?
TheOddOracle 2015 年 11 月 5 日 上午 4:09 
@ThirtyMileSniper I would hope so, If not, a Program must be added so that it triggers evilness when a sensor at the pod bay doors triggers when a player leaves.
ThirtyMileSniper 2015 年 11 月 5 日 上午 12:29 
Thats brilliant detail. Have you included a programming block that tries to kill the crew?
mmille14 2015 年 11 月 4 日 下午 7:46 
Wow!. Great job!
XallZall 2015 年 11 月 4 日 下午 2:45 
Open the pod bay doors, HAL.
Tarka 2015 年 11 月 4 日 下午 2:34 
Great job, well done. Best Discovery on the workshop by far (there were a few really crude others a year back).

Now how about the 'Dragonfly' version that Clarke preferred? The one with the big radiator arrays at the back, that Kubrick was convinced would be mistaken for wings or sails.
Tiberius 2015 年 11 月 4 日 上午 10:36 
This is great!! Btw, there's no "o" in Tiberius haha. Glad you liked the pod. I noticed you colored this in a reddish tint. This seems to be how it looked in 2010, due to the sulfur the hull picked up from Io. Originally I think the hull was white. Thanks for this really cool build Shadowwire! :)
Lonewolf 2015 年 11 月 4 日 上午 9:35 
@shadowwire why did you not include the mod menu?
SnappsiSnappes 2015 年 11 月 4 日 上午 3:02 
Thanks man iam big fan of this film !
Shadowwire  [作者] 2015 年 11 月 4 日 上午 1:32 
OK Its done! Check out the interior.
SnappsiSnappes 2015 年 11 月 4 日 上午 1:07 
OMG, it s full of stars!!
RyansPlace 2015 年 11 月 3 日 下午 8:00 
I've been waiting for someone to take this on. Even with the new angled blocks, it's tough to pull off the sphere. Nice work.
Dread Vim Fantail 2015 年 11 月 3 日 下午 7:20 
I can't download that shadowwire.
=VG= kiwirambob/killabot 2015 年 11 月 3 日 下午 5:10 
Perfect ..
Thodde26 2015 年 11 月 3 日 下午 1:32 
nice work
Shadowwire  [作者] 2015 年 11 月 3 日 上午 11:14 
My system is running a GTS 450 and it runs this ship fine. Also, I turned the Habitat rotation down to 2.2 RPM and it works good. Thanks for the suggestion Spacebeard.
Dr. Skeeter 2015 年 11 月 3 日 上午 11:12 
Awesome work! like in the film!!!!:steamhappy:
swilso421 2015 年 11 月 3 日 上午 9:42 
@shadowwire

I loved the movie, and I think it's awesome that you're making this replica. Have you seen this mod ? It might help you make the rotating habit section more easily.
sssyaaa 2015 年 11 月 3 日 上午 5:56 
Will my computer burn to this ship like that other one (I think it was a dreadnought and that brought my FPS down to like 10)
Lonewolf 2015 年 11 月 3 日 上午 4:13 
Dave Bowman: Hello, HAL. Do you read me, HAL?
HAL: Affirmative, Dave. I read you.
Dave Bowman: Fix the gravity, HAL.
HAL: I'm sorry, Dave. I'm afraid I can't do that.
:steamhappy:
SilentWulf 2015 年 11 月 3 日 上午 2:39 
easiest solution to the centrifugal Gravity of the Rotating ring would be to use 0z1k's Grav-Walk
Cytrix Drakani 2015 年 11 月 2 日 下午 1:15 
since i haven't seen 2001 space odyessey, i was all like "oh ♥♥♥♥, it's Event horizon"
Tarka 2015 年 11 月 2 日 上午 10:30 
The problem with the character not being able to turn in the centrifuge is due to the RPM rate. At 2.513 RPM or above, characters in a centrifuge will not turn. At below this rate they will. I do not know why this is the case.

Theres nothing for it but to either:

1. reduce the rpm and ignore the fact that the rate of rotation is too low to simulate the level of gravity the generators provide.

2. reduce the rpm and reduce the gravity to match and ignore the fact this dosen't match the apparent habitat gravity level seen in the film.

3. reduce the rpm and make the centrifuge and sphere larger than shown in the film to allow for the same level of gravity at lower rotation.

Trust me on this, I've done a lotta experiments on using spin habs in SE having stopped using terrestrial sea-ship style deck layouts completely. Its a tricky but fascinating business.
Shadowwire  [作者] 2015 年 11 月 1 日 下午 5:05 
Webmind, you have a point...
Matthew Spindler 2015 年 11 月 1 日 上午 10:56 
Hal..... open the pod bay doors.
Webmind 1 2015 年 11 月 1 日 上午 10:39 
As awesome as this is, wouldn't it be more appropriate to use the old ion engines, given that the Discovery was a nuclear-powered spacecraft? After all, it's not exactly rated for atmospheric flight, so the lack of performance would be irrelevant...
Shadowwire  [作者] 2015 年 11 月 1 日 上午 1:29 
Thanks for the comments.
I just updated the Blueprint. The interior is intact and functional now.
Captain_Carter 2015 年 10 月 31 日 下午 8:58 
Super nice build...I doff the proverbial to you sir!
Bone Jester 2015 年 10 月 30 日 下午 4:31 
this is just beautiful work :)
Shadowwire  [作者] 2015 年 10 月 30 日 上午 10:14 
Making the spherical section took as much time as the whole rest of the thing! I built the mid sections by making one, cloning it and pushing into place with a tug.
Thanks for the Eye idea, but I found textures for the monitors that go on the viewscreens that I will use for that. I really want to keep this a blueprint, and adding stuff with landing gear would be deleted in a blueprint.
Kip Wilson 2015 年 10 月 30 日 上午 9:31 
Nice! Making a spherical hull in SE is not an easy thing to do. Good job!
ThirtyMileSniper 2015 年 10 月 30 日 上午 2:59 
It will take up some space but if you mount a small reactor unfuelled on a small ship landing gear behind a wall with a recess and paint the reactoe black then with the correct orientaion you will get hals red light "eye". You could have a powered reactor completely hidden or with the access port showing to power the gear.