Space Engineers

Space Engineers

XNF-12A Valkyrie II [NO MODS]
11 条留言
The 98th Penguin 2023 年 1 月 19 日 下午 3:11 
How does it fare in the 'MAH' formation?
NordicBeast  [作者] 2015 年 10 月 26 日 下午 6:15 
shepard1707,

Fighter Cockpit LCD Modules, [SEI] Cockpit Immersion Pack and [ALPHA] Guided Missiles. They're all on the workshop.

Carkoth, thank you!
Carkoth 2015 年 10 月 26 日 下午 6:08 
Very nice
VikkelEekhorn 2015 年 10 月 26 日 下午 12:42 
What mods did you use in the shipyards video?
NordicBeast  [作者] 2015 年 10 月 25 日 上午 2:08 
I understand that, I simply worded it poorly. I meant you won't have to add a program or timer block if you get the LCD's working as there are some already there. :)
Cherono Lord 2015 年 10 月 24 日 上午 7:55 
cant use DX11 because I get annoying line all over my screen, the problem is the blocks for the fighter LCD not the prog blocks
NordicBeast  [作者] 2015 年 10 月 23 日 下午 11:25 
Thank you ghostly xenolego!

gothosan, I'm sorry to hear it doesn't work. :/ The ship actually has a few two programming and timer blocks built in to use whatever script you like, so if they do get it working for DX9 or you switch to DX11 it's already in the ship! And thank you!
xenolego 2015 年 10 月 23 日 下午 11:18 
Cool!
Cherono Lord 2015 年 10 月 23 日 下午 11:08 
I have the opening glass mode and the fighter LCD but I use DX9 so due to a bug it seems I cant see the LCD which is a shame since I want to put a prog block and run few scripts.
I like this design btw :)
NordicBeast  [作者] 2015 年 10 月 23 日 下午 9:58 
gothosan, this is the modless version of the fighter, I didn't post the version with the LCD screens. I'll post it soon as it's mods were simply the more detailed cockpit with opening glass, the LCD screens and AI missiles.
Cherono Lord 2015 年 10 月 23 日 下午 9:14 
do you use DX11 or 9? because the DX9 dont work well with the LCD mode for the cockpit T.T