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报告翻译问题






https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=642378418
When they try to use them, thy get stuck and the planting/stocking job flashes.
First, you are putting 36 clippings into a bag that can hold only 32.
Second, a bag can contain only one type of item+material at a time.
This mod honestly needs updating to no longer be a base mod and just working as an included mod.
I'll probably get to that really Soon (TM).
Don't care about the rest of the stuff, just don't want to have to wait forever for that needle.
Additionally, I am unsure of whether there is a limit on the skills that can be specified for a single Gnomad, but when testing with a faction.xml file specifiying a minimum stat of 50 for every skill for one Gnome, there were a few skills that it did not affect despite specifying those skills correctly. I can't remember them all, but Armour Crafting, Weapon Crafting, Fighting and Jewelry Making were among them, which I found interesting. this may be of some use.
I'll try messing with the files some more, but until then it seems that the initial slog of setting up base is still limited to the starting Gnomes randomised skills.
Those of the basic attributes that you do not define in factions.xml will then use the values set in race.xml. so race.xml seems to be some sort of failsafe for the basic attributes (not for the skills). Any skill you fail to define in factions.xml will use default values of 1, 20 and 10 (min, max, mean)
In the faction.xml you can set the values for all the remaining stats/skills of gnomes.
I should probably clarify that in the image.
I did as the picture said, and moved the text from the mod file's "newgamesettings.xml" to the file of the same name at "C:\Program Files (x86)\Steam\SteamApps\common\Gnomoria\Mod Files\Data".
This does not appear to work. Please help make it work.
Hmmm, I hope I have made it clearer now :P
I tested my theory and it works perfectly without any need for manually copying or pasting.
Just make a submod with only your newgamesettings in it and only put the items in that file that you want to add to the starting gear. the only thing any player needs to do to get your extra starting items is add your mod to the "included mods" folder and add it to the mergeorder.ini. this also makes it compatible with any other mods a player might have.
I'm sold.
Just add your newgamesettings file as the only file in a sub mod and the game will merge yours with the vanilla file and add all listed items.
I discivered this when I combined especon and glassworks and suddenly started with 18 gnomes and double all items.