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here it's is:
https://pastebin.com/kWGQacyU
Ah if you don't want to use scripted item transfer you could again build a conveyor sorter from your check container to the storage, turned off and set to drain all.
Once the amount of payment is reached, start the timer block, which then activates the connector and the conveyor sorter and shuts off the program block. If the player should be able to recharge completely, instead of a defined seconds count, just build a sensor, when the ship is leaving its range, trigger a reset timer shutting all down and turning on the program block again. If you want to have a certain time defined the ship is recharged, the activation timer should start the reset timer running the time defined.
as for the connector i will take that under advisement and give it a go (probally end badly lol sub-basic scripting knowledge)
Thakyou for your reply was really helpfull
The moment the connector belongs to an NPC faction all the "Share" settings are set to "no share" and it will no longer work. You therefor can't dock with this port even if turned on as long as keen doesn't implement custom factions.
But this would require a new Script (about 5 minutes scripting time).
The reason, why the restart is not automated, is that in difference to the trading script, the barter script uses Conveyor Sorters to transfer the goods and they don't have a counter, they only transfer everything that is in from A to B, as long as it passes the filter. The Owner has to restart the program, for he has to put in the items required in the correct amount back into the correct container before the trade can happen again.
The purpose of this script is more like a "quest trade" then a real trading setup. You get there, check the offer, provide what it says and get what it says in charge. Then thank you and good bye.
An automated trading setup is achieved with the Exodus Trading script, but this is much more complicated to set up.