安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Should i enlarge the runway even more?
Other peoples work are working with default settings.
This is a realistic version, so you need 214 tiles for Takeoff and 125 tiles for Landing.
I think you should move the landing gear more away from the planes center:
http://www.vanallen.com/wp-content/uploads/2014/04/Gulfstream-GIV-Exterior.jpg
For the windows: It's not complicated to make those at all - You only have to create a texture file in all black colors (0, 0, 0) and only apply to the windows full white color (255, 255, 255) - If your difuse map is only white and black you can simply invert it and paint all areas without reflections black. I'm kinda busy with my own projects atm.
Thank you for the hint :)
If the plane do circles at the end of runway, is because one of those values is not compensated with the other values.
One hint. If you are looking for a realistic appearance (like me). Braking value have to be bigger than acceleration value ;)
About the plane windows, I do not made them, that was a work by Svenpotsdam who helped me. If you want to contribute, add me on Steam.
Btw. thank you for the hint, but that wasn't the reason why the light won't show up (in game). It's caused by some vehicle asset editor bug (I cannot add Light #6 to a already existing asset, it only appears when starting a new asset from the default plane and altering its values)
Another tip: make the windows some kind of gold/brown on the diffuse map and add a specular map with full white painting for the windows - this should create some nice goldish reflections at daytime ;)
@Delta the Position #6 is the landing light. It is not showing on the asset editor so you need to get the position placing other light, then adding those values to that light and move the other light to its original position.