Portal 2

Portal 2

Unstationary Scaffold Demo
15 kommentarer
birblord gaming 18 okt, 2017 @ 9:55 
Great job!
TeamSpen210  [skapare] 6 jan, 2017 @ 21:20 
It has been, ever since about when this was released.
Mandrew 6 jan, 2017 @ 17:28 
YOu should add it in the BEE2.4 Pre Releases
TeamSpen210  [skapare] 1 nov, 2016 @ 1:30 
It's in there...The Paint Gun item only works in Aperture Tag.
| \_/ () 10 okt, 2015 @ 13:28 
Well, for a BEE2 item it looks good :)
portal bump 3 okt, 2015 @ 17:40 
Ah,
TeamSpen210  [skapare] 3 okt, 2015 @ 15:07 
That's been in the BEE2.4 for ages. Just don't connect them to anything, and they'll switch to those versions.
portal bump 3 okt, 2015 @ 4:13 
ahhh i noticed those cheeky new stairs ;)
portal bump 3 okt, 2015 @ 2:10 
the hype is real \(^_^)/
TeamSpen210  [skapare] 2 okt, 2015 @ 16:23 
That's easily doable, I just need to figure out a nice way to allow you to set it.
quat 2 okt, 2015 @ 13:56 
Really excited for this item! Works perfectly, if a little slowly. Visual polish is impressive, especially as far as BEEMOD items go haha

Will it be possible to make them not automatically bounce back to their initial position (like vanilla rail platforms?) I noticed that the one connected to the pedestal button went to the end and began to return back to the start
TeamSpen210  [skapare] 1 okt, 2015 @ 21:58 
It's not released yet.
Fault in Burnout 1 okt, 2015 @ 20:45 
Oh. Cool. Do I have to reinstall BEE2 to get it? (also; yay new items!)
TeamSpen210  [skapare] 1 okt, 2015 @ 20:37 
It's not a puzzle - it's a demo for a new editor item in the BEE2.4.
Fault in Burnout 1 okt, 2015 @ 20:28 
What you were trying to achieve was good, just with a few errors. You can very easily bi-pass the platforms by shooting a portal above the door and then one on the wall near the cube, bi-passing the entire chamber. May want to fix that. I would also recomend more work, as even without the bi-pass, its not much of a 'puzzle.'