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Do you mind if I upload it to the Workshop?
Also does the issue occur when no mod is loaded? If not, try unsubscribing to Glassworks and then resubscribing. Still a problem? Does the issue occur with another mod?
Asking so many questions because when I loaded up a new world I didn't have any problems finding generated ore. Try using the "replace wall" method to detect ores. Use replace wall on an entire floor: Anything that doesn't get a a task to be replaced is either empty space (cavern) or ore of some sort. You can then remove the replace wall tasks.
@ftode Torches are crashing the game? It shouldn't. I haven't had any issues with this, but I can run a few tests. Do you have any other mods running in your kingdom as well?
@BruceWayne: Kinda. There are a couple conflicts, though it is possible to manually combine the mods on your end to fix it. There's a lot of issues in Gnomoria atm with running multiple mods and its pretty finicky, requiring extra work to get working right.
Fret not! Nothing should actually change with Glassworks and your save should be compatible, but it might be a while before I can get everything working right again since I just started my work week and I only have one day off next week.
Thankfully, Glassworks is a small enough mod that usually all that is needed is a day of coding to fix it, so hopefully I'll be able to have it ready within the week, but I can't make any promises that I'll have it good to go in that time.
Great as this mod is, using it and gnomeshui via the modcooker program causes a CTD, which is unfortunate as I either have to manually merge them or pick one of the two.
While glass weapons merely for selling would be kinda cool, I don't really think they're needed as another craft and would only add bloat. Now what might be cool is to add usable glass weapons that require another process to turn glass into another material like... say... glassteel or something like that.