Leadwerks Game Launcher

Leadwerks Game Launcher

Evaluation Abridged
11 kommentarer
? 14. okt. 2019 kl. 21:14 
I'm not sure if this is under development but if you collide the block against the door you can push it open beat the demo in 5 minutes
Silent Hawk 10. apr. 2016 kl. 11:12 
now all u need is portals xD
FRAGMENTATION 20. jan. 2016 kl. 14:11 
I recommend adding textures to the walls.
Just saying.
jack mamba 5. okt. 2015 kl. 17:34 
If we cant have a Portal 3, this'll do.
Einlander  [ophavsmand] 27. aug. 2015 kl. 4:07 
If you put 2, you might as well put a bridge over the water.
The first platform, you can use to hop over the water, you don't really need to wait.
The second one, once you cross it, fall into the water, it will warp you to the other side faster than the platform can. But don't hold a cube when doing it. You will need to get it again.
THE CUZZY 27. aug. 2015 kl. 2:21 
It is a very nice concept game, but the platforms over the water are very time consuming. maybe make two platforms so one is always at the side of the water where the player is. this adds a possibility for the player to decide so the game itself gets more interesting
josk 26. aug. 2015 kl. 9:40 
Nice start to a game. look forward to more.
Einlander  [ophavsmand] 24. aug. 2015 kl. 21:01 
I was going to have the maze room timed, but I decided against that. Maybe in a further map. Now that I have it out, I can refine the rooms as I go forward.
Josh 24. aug. 2015 kl. 17:36 
I think there's probably a way to have some pretty crazy puzzles with three colored blocks. I'm sure there's a way to make it so red is used to fetch green, which is used to fetch blue, which is used to fetch red back. Or something like that.

I really like how each room taught you something new and progressed on, but the maze room didn't seem to fit with the others.

I really like this game. The simplicity of the mechanic is great and I'm sure there's a lot of puzzles that can be created with that.
Bubbles 23. aug. 2015 kl. 15:39 
:8bitheart:Love it!:8bitheart:
Josh 22. aug. 2015 kl. 14:25 
Loved it!